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[fixed] Mars stones are non-solid

PostPosted: 15 Oct 2013, 11:34
by Wuzzy
I wonder if anyone but me already noticed this:
The Mars stones are not solid; you can drive through them.

Re: Mars stones are non-solid

PostPosted: 15 Oct 2013, 14:34
by rubberduck
i noticed this too because of this you have to add stones with objects and not with vegetation at the moment.

i hpe that this changes in future.

Re: Mars stones are non-solid

PostPosted: 16 Oct 2013, 20:08
by Tapio
I noticed this also, here's the log from a week ago when I brought this up on IRC:

{l Code}: {l Select All Code}
2013-10-06 22:19 <@tapio> big stones in R2 have no collision
2013-10-06 22:19 <@cryham> yes
2013-10-06 22:19 <@cryham> ive even put that in roadmap :)
2013-10-06 22:19 <@tapio> ok
2013-10-06 22:19 <@cryham> is extremely boring to add it
2013-10-06 22:20 <@tapio> how so?
2013-10-06 22:20 <@tapio> ah they need the bullet mesh file?
2013-10-06 22:20 <@cryham> need to edit the collisions.xml and restart game every pos change
2013-10-06 22:20 <@cryham> they have 2 spheres usually
2013-10-06 22:20 <@cryham> idk maybe they should just have a trimesh
2013-10-06 22:20 <@cryham> would be a lot easier
2013-10-06 22:20 <@cryham> and better shape
2013-10-06 22:22 <@tapio> definitely worth testing
2013-10-06 22:22 <@cryham> right

Re: Mars stones are non-solid

PostPosted: 08 Feb 2014, 01:28
by Wuzzy
I have recently tested the mars stones on a test map and they all seem to properly work now in SR 2.2.1. So I consider this bug fixed. :)