Problem with adding objects

Problem with adding objects

Postby rubberduck » 06 Oct 2013, 12:41

i decided now to add objects earlier now as i planned before.

my problem is, that i don't get a bullet-file under linux
i installed the addon first, a static object worked well
and i installed a linux version of the ogre-tools
i exactly followed these steps in http://code.google.com/p/vdrift-ogre/wi ... ithBlender.

how can i do this here?
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Problem with adding objects

Postby CryHam » 06 Oct 2013, 13:01

Hmm. Ugh, I don't know what's wrong.
Is the location of your project writable ? Does the Blender console say something wrong ?
You can just attach the Blender project here I can export .bullet file (I hope it's not big).
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Re: Problem with adding objects

Postby rubberduck » 06 Oct 2013, 13:16

now i have the console-output

{l Code}: {l Select All Code}
read blend: /home/sintel/Dokumente/blender-dateien/SR-objects/WoodenBarrel.blend
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color

Blender Game Engine Started
[bulletexp not found]
[bulletexp not found]
Blender Game Engine Finished


here is the link to the source-files:
http://www.blendswap.com/blends/view/69152
Attachments
wooden_barrel_norm.jpg
wooden_barrel.jpg
WoodenBarrel.blend
(798.46 KiB) Downloaded 311 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Problem with adding objects

Postby CryHam » 06 Oct 2013, 13:26

Looks like the thing that exports it is missing, bulletexp ?
Did you install the plugin okay ? Does it show up checked in Addons, or were there any errors ?
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Re: Problem with adding objects

Postby rubberduck » 06 Oct 2013, 13:34

the blender2ogre plugin is installed normal, it is also activated
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Problem with adding objects

Postby CryHam » 06 Oct 2013, 13:49

Doesn't work for me either.
I tried our last objects and they work, but I had add path e.g. "f:/crate.bullet"
You didn't create a separate object for collision.
Check out e.g. this blend file to see how is it made there.
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Re: Problem with adding objects

Postby rubberduck » 06 Oct 2013, 14:46

this worked, but where do i have to set the path

edit: exporting my own object works now
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Problem with adding objects

Postby CryHam » 06 Oct 2013, 15:37

I that script that exports. So to e.g.
PhysicsConstraints.exportBulletFile("f:/object.bullet")
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Re: Problem with adding objects

Postby rubberduck » 06 Oct 2013, 15:48

i was able to add my object now, but i have problems when i want to add my objects to materials (.mat - file )

now the editor won't start, the console says this:

{l Code}: {l Select All Code}
Ogre plugin:  /home/sintel/Programme/StuntRally/lib/64
Data:         /home/sintel/Programme/StuntRally/data
User cfg,log: /home/sintel/.config/stuntrally
User data:    /home/sintel/.local/data
Cache:        /home/sintel/.cache/stuntrally
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.15.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.8.0 (Byatis)
Loading library /home/sintel/Programme/StuntRally/lib/64/RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /home/sintel/Programme/StuntRally/lib/64/Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Added resource location '/home/sintel/Programme/StuntRally/data/fonts' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/gui' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/hud' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/materials2' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/road' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/grass' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/skies' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/terrain' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/terrain2' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/trees-old' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/trees' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/trees2' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/particles' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/objects' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/tracks/_previews' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/cars/_previews' of type 'FileSystem' to resource group 'General'
Added resource location '/home/sintel/Programme/StuntRally/data/editor' of type 'FileSystem' to resource group 'General'
Creating resource group Loading
Added resource location '/home/sintel/Programme/StuntRally/data/hud/Loading.zip' of type 'Zip' to resource group 'Loading'
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2380P CPU @ 3.10GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
Registering ResourceManager for type Texture
GLRenderSystem::_createRenderWindow "SR Editor", 1024x768 windowed  miscParams: FSAA=0 externalWindowHandle=62914562 title=SR Editor vsync=false
GLXWindow::create: The externalWindowHandle parameter is deprecated.
Use the parentWindowHandle or currentGLContext parameter instead.
GLXWindow::create used FBConfigID = 238
GL_VERSION = 3.3.0 NVIDIA 319.32
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce 9500 GT/PCIe/SSE2
GL_EXTENSIONS = GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: GeForce 9500 GT/PCIe/SSE2
Driver Version: 3.3.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Number of floating-point constants for vertex programs: 1024
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: yes
 * Number of floating-point constants for fragment programs: 512
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: yes
 * Number of floating-point constants for geometry programs: 2048
 * Number of integer constants for geometry programs: 0
 * Number of boolean constants for geometry programs: 0
 * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
 * Texture Compression: yes
   - DXT: yes
   - VTC: yes
   - PVRTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 63.375
 * Vertex texture fetch: yes
 * Number of world matrices: 0
 * Number of texture units: 32
 * Stencil buffer depth: 8
 * Number of vertex blend matrices: 0
   - Max vertex textures: 32
   - Vertex textures shared: yes
 * Render to Vertex Buffer : yes
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: yes
 * GL 1.5 without HW-occlusion workaround: no
 * Separate shader objects: no
DefaultWorkQueue('Root') initialising on thread 0xda7210.
DefaultWorkQueue('Root')::WorkerFunc - thread 0xe77350 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1114650 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1103090 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x11106b0 starting.
Particle Renderer Type 'billboard' registered
Texture: sr-editor.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group General
Parsing script StdQuad_fp.program
Parsing script StdQuad_vp.program
Parsing script render.program
Parsing script Hud.material
Parsing script Focus.material
Parsing script rnd.material
Parsing script pssm.material
Parsing script render.material
Parsing script weather.particle
Parsing script fluids.particle
Parsing script tires.particle
Parsing script car.particle
Parsing script Vera.fontdef
Parsing script console.fontdef
Parsing script Digital_41.fontdef
Parsing script Editor.overlay
Texture: menu.png: Loading 1 faces(PF_R8G8B8,64x16x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x16x1.
Texture: border_rect.png: Loading 1 faces(PF_A8R8G8B8,32x16x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x16x1.
Texture: Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: opp_rect.png: Loading 1 faces(PF_A8R8G8B8,32x16x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x16x1.
Parsing script FpsDbg.overlay
Parsing script Camera.overlay
Parsing script Hud.overlay
Parsing script CarDbg.overlay
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group Loading
Parsing script OgreCore.material
Parsing script Vera.fontdef
Parsing script OgreLoadingPanel.overlay
Finished parsing scripts for resource group Loading
Creating resources for group Loading
All done
* Initialise: RenderManager
RenderManager successfully initialized
* Initialise: DataManager
DataManager successfully initialized
* Initialise: Gui
* MyGUI version 3.2.0
* Initialise: ResourceManager
ResourceManager successfully initialized
* Initialise: LayerManager
LayerManager successfully initialized
* Initialise: WidgetManager
WidgetManager successfully initialized
* Initialise: InputManager
InputManager successfully initialized
* Initialise: SubWidgetManager
SubWidgetManager successfully initialized
* Initialise: SkinManager
SkinManager successfully initialized
* Initialise: FontManager
FontManager successfully initialized
* Initialise: ControllerManager
ControllerManager successfully initialized
* Initialise: PointerManager
PointerManager successfully initialized
* Initialise: ClipboardManager
ClipboardManager successfully initialized
* Initialise: LayoutManager
LayoutManager successfully initialized
* Initialise: DynLibManager
DynLibManager successfully initialized
* Initialise: PluginManager
PluginManager successfully initialized
* Initialise: LanguageManager
LanguageManager successfully initialized
* Initialise: FactoryManager
FactoryManager successfully initialized
* Initialise: ToolTipManager
ToolTipManager successfully initialized
Gui successfully initialized
Load ini file 'core_font.xml'
ResourceTrueTypeFont: Property 'SpaceWidth' in font 'font.17' is deprecated; remove it to use automatic calculation.
ResourceTrueTypeFont: Property 'CursorWidth' in font 'font.17' is deprecated; value ignored.
ResourceTrueTypeFont: Property 'Distance' in font 'font.17' is deprecated; value ignored.
ResourceTrueTypeFont: Font 'font.17' using texture size 256 x 256.
ResourceTrueTypeFont: Font 'font.17' using real height 20 pixels.
ResourceTrueTypeFont: Property 'SpaceWidth' in font 'font.19' is deprecated; remove it to use automatic calculation.
ResourceTrueTypeFont: Property 'CursorWidth' in font 'font.19' is deprecated; value ignored.
ResourceTrueTypeFont: Property 'Distance' in font 'font.19' is deprecated; value ignored.
ResourceTrueTypeFont: Font 'font.19' using texture size 256 x 256.
ResourceTrueTypeFont: Font 'font.19' using real height 23 pixels.
ResourceTrueTypeFont: Property 'SpaceWidth' in font 'font.20' is deprecated; remove it to use automatic calculation.
ResourceTrueTypeFont: Property 'CursorWidth' in font 'font.20' is deprecated; value ignored.
ResourceTrueTypeFont: Property 'Distance' in font 'font.20' is deprecated; value ignored.
ResourceTrueTypeFont: Font 'font.20' using texture size 256 x 256.
ResourceTrueTypeFont: Font 'font.20' using real height 25 pixels.
ResourceTrueTypeFont: Property 'SpaceWidth' in font 'font.24' is deprecated; remove it to use automatic calculation.
ResourceTrueTypeFont: Property 'CursorWidth' in font 'font.24' is deprecated; value ignored.
ResourceTrueTypeFont: Property 'Distance' in font 'font.24' is deprecated; value ignored.
ResourceTrueTypeFont: Font 'font.24' using texture size 64 x 128.
ResourceTrueTypeFont: Font 'font.24' using real height 27 pixels.
Texture: Digital_41.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Load ini file 'core_images.xml'
Load ini file 'core_commonskins.xml'
Load ini file 'core_blackbluetheme.xml'
Load ini file 'core_blackblueimages.xml'
Load ini file 'core_blackblueskins.xml'
Texture: core_blackblueskins.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
Load ini file 'core_blackbluetemplates.xml'
Load ini file 'core_pointers.xml'
Load ini file 'core_layers.xml'
Load ini file 'core_language.xml'
Load ini file 'core_settings.xml'
Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Load ini file 'MessageBoxLanguage.xml'
Load ini file 'MessageBoxIcons.xml'
*** Initializing OIS ***
::: Time Ogre Start: 475 ms
sizeof: baseApp 592 App 5984
**** Loaded fluids.xml: 22
**** Loaded Vegetation objects: 58
::: Time load xmls:  13 ms
Texture: gui_icons.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: track_icons.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Texture: white.png: Loading 1 faces(PF_R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x4x1.
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'MoveToClick' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'MoveToClick' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'MoveToClick' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'MoveToClick' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'VerticalAlignment' not found [Editor.layout]
Widget property 'Range' not found [Editor.layout]
Texture: en_de.png: Loading 1 faces(PF_R8G8B8,128x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
Mesh: Loading car.mesh.
Mesh: Loading cube.mesh.
WARNING: cube.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading box_fluids.mesh.
WARNING: box_fluids.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Can't assign material FluidSel to SubEntity of Ogre/MO3 because this Material does not exist. Have you forgotten to define it in a .material script?
Mesh: Loading box_obj.mesh.
WARNING: box_obj.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Can't assign material _missing_material_ to SubEntity of Ogre/MO4 because this Material does not exist. Have you forgotten to define it in a .material script?
Texture: brush0.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush3.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush4.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush5.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush6.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush7.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
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Texture: brush9.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush10.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush11.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
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Texture: brush13.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
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Texture: brush16.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush17.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush18.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush19.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush20.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush21.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush22.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush23.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush24.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush25.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush26.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush27.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush28.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush29.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush30.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush31.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush32.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush33.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush34.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush35.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush36.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush37.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush38.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush39.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush40.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush41.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush42.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush43.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush44.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush45.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush46.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush47.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush48.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush49.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush50.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush51.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush52.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush53.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush54.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush55.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush56.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush57.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush58.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush59.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush60.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush61.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush62.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush63.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush64.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush65.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush66.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush67.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush68.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush69.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush70.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush71.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush72.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush73.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush74.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush75.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush76.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush77.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush78.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush79.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush80.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush81.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush82.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush83.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush84.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush85.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: brush86.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Creating resource group TrkPrv0
Added resource location '/home/sintel/.local/data/tracks/ObjectsTest/preview/' of type 'FileSystem' to resource group 'TrkPrv0'
Unloading resource group TrkPrv0
Finished unloading resource group TrkPrv0
Initialising resource group TrkPrv0
Texture: /home/sintel/.local/data/tracks/ObjectsTest/preview/terrain.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture 'terrain.jpg' not found
Texture: /home/sintel/.local/data/tracks/ObjectsTest/preview/road.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture 'road.png' not found
Removed resource location /home/sintel/.local/data/tracks/ObjectsTest/preview/
::: Time Init Gui: 269 ms
Added resource location '/home/sintel/.local/data/tracks/ObjectsTest/objects' of type 'FileSystem' to resource group 'General'


here is the text i added in the .mat - file

{l Code}: {l Select All Code}
material wooden_barrel
{
   parent wooden_barrel
   diffuseMap wooden_barrel.jpg
   normalMap wooden_barrel_norm.jpg
   terrain_light_map true
   ambient 0.9 1 1
   diffuse 0.9 1 1
   specular 0.55 0.6 0.6 32
   bump_scale 4.0
}


here i have the used files
Attachments
wooden_barrel.tar.gz
(562.52 KiB) Downloaded 368 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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rubberduck
 
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Re: Problem with adding objects

Postby CryHam » 06 Oct 2013, 15:58

parent base
:?
can't put base material same as parent, if you create another variation of wooden_barrel (with other name) then after you can use it parent.
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CryHam
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Re: Problem with adding objects

Postby rubberduck » 06 Oct 2013, 16:26

it works now

textures are recolored and the new .mat file is there too.
Attachments
barrel_in_game.jpg
wooden_barrel_new.tar.gz
(571.75 KiB) Downloaded 291 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Problem with adding objects

Postby CryHam » 06 Oct 2013, 17:00

Nice, kudos.
I'm gonna add it to D11-PersianCity for sure, and some others too.
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