Imposters and water in split screen

Imposters and water in split screen

Postby Wuzzy » 23 Jun 2013, 11:24

In Stunt Rally version 2.0 as well as in Stunt Rally developer version after commit 92115f8938e8ca8026ce727d6f88b593b772262e the imposters behave wrongly in local multiplayer mode. It seems the imposters are only show correctly for player 1, the other players use the imposters for player 1. If player 1 is far away from another player, the other player will see imposters even in very close range. Additionally, the imposters for all players will face player 1 (see screenshot).

How to reproduce:
  1. Make sure that you activated imposters with a reasonable range (not too close, not too far)
  2. Start a local multiplayer game (you actually only need one player), preferably on a large track with plenty of trees
  3. Player 1: Start driving!; Player 2/3/4: Don’t move!
  4. Continue until you see imposters on the screens of player 2/3/4

It will look like this:
imposter_bug.jpg
the imposter bug in action


Technical data:
I obtained Stunt Rally from the original source code. My system is a GNU/Linux with Linux version 3.9.6. My graphics card is a NVIDIA GeForce GTX 460. My NVIDIA driver is the non-free :( driver version 319.23.
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Wuzzy
 
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Re: Imposters true for player 1 only in local multiplayer mo

Postby CryHam » 23 Jun 2013, 12:22

Yeah we know.
Same issue goes for water, it has always reflection from 1st player.
I call it split screen is shorter than local multiplayer.
PS. You don't have to write so much to describe issues, I think even 2 sentences and 1 screenshot would suffice :)

Ah, and unfortunately this (and same water issue) won't be fixed (at least for a long time), needs a lot of coding to have it and will drop Fps.
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Re: Imposters and water in split screen

Postby Wuzzy » 23 Jun 2013, 13:45

Sorry for bothering you. However, I did not see this bug in the issue tracker. :p
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