too high for terrain road alignment (fixed)

too high for terrain road alignment (fixed)

Postby rubberduck » 24 Oct 2023, 20:20

maybe_too_high.jpg

maybe_too_high_2.jpg


I checked it shortly, it seems like at 400 m height it doesn't work correctly anymore
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my puzzle / action game in godot 4
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Re: too high for terrain road alignment ?!?

Postby CryHam » 24 Oct 2023, 23:27

Ah yeah, seems to be the case indeed.
{l Code}: {l Select All Code}
const float Len = 400;  // max ray length
btVector3 from(wx,wz, Len*0.8f), to(wx,wz, -Len*1.1f);  // x -z y

So it needs change in code.
How high do we want this? Okay I've set to 2000 and checked it works at that height too lol.

When it builds you can grab the latest.
You are on Windows right?
This should work I hope it does after fix:
https://nightly.link/stuntrally/stuntra ... trally-win
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Re: too high for terrain road alignment ?!?

Postby rubberduck » 25 Oct 2023, 10:23

I think 2000 is ok, though currently I made that part of the track not to go above 400.
But I am thinking now to edit it there again, making it bit higher, which could also make the track looooooooooonnnggggeeeer again :D

though, when do you think you will get the build fixed, and do you know the cause, that the build fails ??
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Re: too high for terrain road alignment ?!?

Postby CryHam » 25 Oct 2023, 11:32

Windows build with fix is already ready (in that link above). Not sure what is with Linux builds.
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Re: too high for terrain road alignment ?!?

Postby rubberduck » 25 Oct 2023, 12:28

ah yes, now I see, it is the linux build that is broken, though I think windows build was broken recently too.

Though it seems like I downloaded an older version, I see it now and try it soon again
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Re: too high for terrain road alignment ?!?

Postby rubberduck » 25 Oct 2023, 21:09

and yes, it works :D :cool: :D

and if that is not enough, while making this track I found out that it even works perfectly with pipes, including on-pipe, that track has on-pipe-on-terrain, and is even longer than hyperloops :lol:, but also extremely fast :D
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Re: too high for terrain road alignment ?!?

Postby CryHam » 25 Oct 2023, 22:23

Hah allright then: Congrats on the longest track so far.
Just you know, try to keep it interesting mostly, so it doesn't get boring. Well at high speed it shouldn't be a problem I think. But still: some objects or other things here and there to look at, or obstacles don't need to be hard to avoid, just something extra.
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Re: too high for terrain road alignment (fixed)

Postby rubberduck » 26 Oct 2023, 12:43

I already did a lot, there are not just obstacles, but a few giant obstacles, inside the loop. and a few parts have really slippery ice road
Oversize_Track.jpg
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Re: too high for terrain road alignment (fixed)

Postby CryHam » 26 Oct 2023, 17:27

OK. I see, very cool indeed.
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Re: too high for terrain road alignment (fixed)

Postby rubberduck » 26 Oct 2023, 21:29

and it gets even cooler now, I changed the colors quite a bit, plus some more changes
20231026_222020403.jpg

20231026_221810553.jpg


and the other track got some updates too, I added some more obstacles, including a well hidden one

20231026_221243856.jpg

20231026_221526803.jpg


Next time I am post in the other thread again (maybe the error lava wall fits somewhat in this category "SR Bugs and help", :!: :lol: :!: :lol: :!: just joking)
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Re: too high for terrain road alignment (fixed)

Postby CryHam » 26 Oct 2023, 21:47

Looks already awesome, I can't wait :D
Yeah let's post there, this was a bug's topic.
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