Hi, I compiled Valyria Tear 0.6.0 for Maemo5 / N900 mobile phone. Task was easy, because Maemo is Debian derivated ARM-Linux (I was afraid only about old libboost).
Here is the link to the game play: https://www.youtube.com/watch?v=sF3MG9lOQZo
Game runs pretty well on 800x480 screen. Only issue is starting/loading times (I edited them out from video). Time between main menu and 'start demo' is more than 60 seconds. Also going downstairs takes almost minute. Device doesn't have much of CPU/MEM, but which one is bottleneck and is there anything that can be done?
Here is announcemet on Maemo-forum: http://talk.maemo.org/showthread.php?p=1378476