VS 2012 Project and Solution Files
Posted: 29 May 2013, 01:52
Hi everyone,
I spent some time getting your game to build and run down a native Windows tool chain.
You can find the forked repository on Github here (https://github.com/authenticate/ValyriaTear). In addition, I have a separate repository containing all the dependencies here (https://github.com/authenticate/Valyria ... pendencies).
If you want to try it out, here's what you need to do:
1.) git clone https://github.com/authenticate/ValyriaTear.git
2.) cd ValyriaTear
3.) git submodule update --recursive --init
4.) Open the VS 2012 solution file: .../ValyriaTear/vs2012/ValyriaTear.sln
5.) Build (F7)
6.) Run (F5)
I tested it on 64-bit Windows 8. So, if someone has problems on other versions of Windows, let me know. :P
It's not perfect yet. I have to clean up some of the dependencies, build a few more from source, and get the editor project online. However, I think it is in pretty good shape.
If you want to, I was hoping to get this merged into the main project. There's not really a whole lot of actual code changes required to get it to work. Just like 3 or 4 minor commits addressing iterators, locality, and a couple other small things (Well, this is if you ignore the commits about warnings. I hate warnings. I can always ease back the warning options in the IDE though. :P).
Thanks. And nice game btw.
I spent some time getting your game to build and run down a native Windows tool chain.
You can find the forked repository on Github here (https://github.com/authenticate/ValyriaTear). In addition, I have a separate repository containing all the dependencies here (https://github.com/authenticate/Valyria ... pendencies).
If you want to try it out, here's what you need to do:
1.) git clone https://github.com/authenticate/ValyriaTear.git
2.) cd ValyriaTear
3.) git submodule update --recursive --init
4.) Open the VS 2012 solution file: .../ValyriaTear/vs2012/ValyriaTear.sln
5.) Build (F7)
6.) Run (F5)
I tested it on 64-bit Windows 8. So, if someone has problems on other versions of Windows, let me know. :P
It's not perfect yet. I have to clean up some of the dependencies, build a few more from source, and get the editor project online. However, I think it is in pretty good shape.
If you want to, I was hoping to get this merged into the main project. There's not really a whole lot of actual code changes required to get it to work. Just like 3 or 4 minor commits addressing iterators, locality, and a couple other small things (Well, this is if you ignore the commits about warnings. I hate warnings. I can always ease back the warning options in the IDE though. :P).
Thanks. And nice game btw.