Hi
you can make clear decisions [...] rather than "I don't know, another key? this feels like too much..."
Well, first of all, I'd like everyone to know that I appreciate your support which is rather positive and forward pushing, so I hope BioHazardX won't stop reporting when there are things he feels missing or badly looking.
The thing is I try to make clear decisions wherever I'm sure I'm making a step forward more than upon request. If I said this key felt like too much, it's because I clearly think that in the current engine state, it is, and that I don't have a smart idea (tm) to add this while thinking about future needs as well. In short, I'm giving myself time to think about it.
To be honest, I'd rather like to add more to the minimap and make it something more useful in game (aka something you won't want to hide anymore or less often) than adding a game key just for that, at least for now.
But again, this doesn't mean BioHazardX is wrong, does it?
Yet another option: create a menu to configure keys. Don't set the map toggle function by default.
Btw, we have support to configure the keys. We just don't have support for this key at all.
It might make sense to use SNES controllers as an orientation point for how many keys you can use (4 buttons, start/select, shoulder buttons, dpad).
Indeed, the SNES gamepad is a great thing in term of keys (and a hand breaker when playing fighting games IIRC)
But I'll definitely try to keep the number of keys needed as low as possible.
Best regards,