The big TODO list
Posted: 06 Jan 2013, 13:10
Hi,
I've created the current list below:
(Note that most of those points aren't really needed to make the game playable, but simply just cooler )
I don't plan to work on the points I've not put reservation for now, except for when it's needed for the story or I feel like to.
So, if you'd like to help, pick one and/or propose a new one, and have fun!
For the currently known issues discussed in the game, please have a look here: https://github.com/Bertram25/ValyriaTear/issues
Translations:
- Add translations for more countries.
Harder: I'd love to see support for "harder to bring" countries, such as Arabic, and Asian countries for instance.
C++:
- Add the 'Cursor memory' option there: enabled by default, used to keep in memory (or not) the latest battle command chosen.
- Add support for the monster info list, displaying the monster image and name, XP and HP when you've seen and beaten a monster.
Later, provided we create a 'scan' spell, more info should be shown on monster which have been scanned.
- Add support to display a bit of description about the different places of the world, such as the layna village
and the layna forest, should be done within the world map.
Scripting:
- Add a mini-game at game start with orlinn, replayable, not long, and not hide n seek based.
- Add a side-quest where you can catch butterflies.
Harder: (Should be reserved to people quite at ease)
- Add a 'Quick save' option, only one, not one per slot, details need to be discussed.
- Add support for scriptable monster attack animation.
- Add Unicode support for filenames.
- Add step sounds support for when the characters/map sprites are running based on the tile they are on.
Other content:
- Finish F1 help with images and pages support.
Regards,
I've created the current list below:
(Note that most of those points aren't really needed to make the game playable, but simply just cooler )
I don't plan to work on the points I've not put reservation for now, except for when it's needed for the story or I feel like to.
So, if you'd like to help, pick one and/or propose a new one, and have fun!
For the currently known issues discussed in the game, please have a look here: https://github.com/Bertram25/ValyriaTear/issues
Translations:
- Add translations for more countries.
Harder: I'd love to see support for "harder to bring" countries, such as Arabic, and Asian countries for instance.
C++:
- Add the 'Cursor memory' option there: enabled by default, used to keep in memory (or not) the latest battle command chosen.
- Add support for the monster info list, displaying the monster image and name, XP and HP when you've seen and beaten a monster.
Later, provided we create a 'scan' spell, more info should be shown on monster which have been scanned.
- Add support to display a bit of description about the different places of the world, such as the layna village
and the layna forest, should be done within the world map.
Scripting:
- Add a mini-game at game start with orlinn, replayable, not long, and not hide n seek based.
- Add a side-quest where you can catch butterflies.
Harder: (Should be reserved to people quite at ease)
- Add a 'Quick save' option, only one, not one per slot, details need to be discussed.
- Add support for scriptable monster attack animation.
- Add Unicode support for filenames.
- Add step sounds support for when the characters/map sprites are running based on the tile they are on.
Other content:
- Finish F1 help with images and pages support.
Regards,