A few of questions

A few of questions

Postby BioHazardX » 17 Nov 2012, 17:57

I open a new topic because I've got some questions to the developers of this new game:

1) When will be released the first alpha? (just to test)
2) What are the minimum system requirements?
3) Will be available for Windows, Mac and Linux?
4) How many episodes are planned to complete the game?
5) And how many playable characters are planned?
6) Secrets? Alternative paths? Bosses?

Please reply. :D
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Re: A few of questions

Postby Bertram » 18 Nov 2012, 18:47

Hi BiohazardX,

1) When will be released the first alpha? (just to test)

Hopefully still this year. But the release when it is ready rule applies here.

2) What are the minimum system requirements?

This is an excellent question, hopefully not that high. If we could find the lowest config it can runs on,
finding an optimal one would be easier. What is your configuration, btw?

3) Will be available for Windows, Mac and Linux?

Valyria Tear compiles fine on Windows and Linux (I tested this myself)
but there won't be any mac release unless a mac developper agrees to takes this fully in charge.
I'll be working on the linux installation process in the next few days to ensure the packaging goes fine
on the release date.

4) How many episodes are planned to complete the game?

eh eh. Well, According to the main story, there would a basic sum of height episodes, roughly speaking.
I can't tell more without spoiling a bit.
I'm half of the crazy minds that popped up the story, and that does mean I'll handle the scripting of the
main story. Now, this doesn't mean, who knows, that anyone out there creates something interesting enough
to be added as a side-story, a side quest or an hidden dungeon. ;)

5) And how many playable characters are planned?

Officially, four characters. We didn't want to go too high and reuse the most possible, just to be pragmatic.
Now, it will also depend on the side-quests and all.

6) Secrets? Alternative paths? Bosses?

Secrets, yes. There are. Ones that can change the end of the story, indeed. If we manage to do it well,
it might be interesting. So yes, alternative paths, and so on...

regards,
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Re: A few of questions

Postby BioHazardX » 18 Nov 2012, 21:02

This is an excellent question, hopefully not that high. If we could find the lowest config it can runs on,
finding an optimal one would be easier. What is your configuration, btw?


Well, does the game quietly run with at least 2 ghz, 1 gb ram and a 256 mb video card?

Thanks for the replies.
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Re: A few of questions

Postby Bertram » 18 Nov 2012, 21:28

Well, does the game quietly run with at least 2 ghz, 1 gb ram and a 256 mb video card?

IMO, it should with a few slowlynesses here and there maybe. The Valyria Engine should be just a little bit faster than the Allacrost one in SVN,
but Roots might have a more precise answer about this.

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Re: A few of questions

Postby Roots » 19 Nov 2012, 03:37

I have no idea what the minimum requirements are to be honest. The code is not optimized, but with a few exceptions I can't think of ways to improve the performance. Performance optimization isn't something I plan to do anytime in the near future (if ever). The specs you posted should work fine (but let us know if it doesn't).
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Re: A few of questions

Postby NaN » 19 Nov 2012, 10:06

On an older laptop 2GHz Dual Core with 2GB RAM with Intel GPU/shared memory(the worst thing you can have) the game runs at max selectable resolution with 40-100fps, most of the time about 65fps. 30% game load on the first core and 10-20% video card driver load on the second core. The game itself uses about 100MB RAM(process explorer). I think it should run fine even on netbooks.
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Re: A few of questions

Postby Bertram » 19 Nov 2012, 11:23

Thanks a lot for the specs.

I'll add them in the README and the blog

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Re: A few of questions

Postby IkarusDowned » 20 Nov 2012, 04:35

100mb of ram, huh...
hmm...
Nan, can you do me a quick favor? On your machine you have tested on, can you give me the process explorer readout at:

1) main menu screen after just entering the game
2) on map, moving around
3) in a battle (2-3 enemies preferred)
4) back at main menu screen, after having played for about 15 minutes

I'd check myself, but i'm at work atm and may not have time to look till later on in the week :) If you don't have time either, np

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Re: A few of questions

Postby NaN » 20 Nov 2012, 11:13

Did some quick testing with the release build, latest git:
1) Game menu starts with 64MB increases to 74MB after a few minutes doing nothing.
2) Starting a new game drops to 40MB
3) Leaving second floor raises the value to 68MB
4) Running around in the village increases memory consumption slowly. The increases seem to happen mostly when moving from one screen to another. I've been able to trigger it running back and forth continuously between two areas. I stopped at about 90MB.

Will test battle a bit later, my game save is corrupted for some reason.
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Re: A few of questions

Postby IkarusDowned » 21 Nov 2012, 00:26

Nan>
Thanks mate. That info helps.
I'll try to see if I can't find some way of bounding our memory and maybe doing debug tracing of it.
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