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Supported Video cards

Posted:
20 Oct 2013, 19:42
by NetBoot
I like to know if any else has issues with certain cards.
My ATI X800 died on me today. Looks like the memory got fired.
Anyway, I put in my NVIDIA GeForce 6800 Ultra DDL card and Red Eclipse locks right up right after I load a map online and offline.
Anyone have a fix for this?
Thanks,
Net....
Edited:
Oh, all other games run fine.
Here's the error:
Sun Oct 20 13:40:18 2013 loaded 2560 waypoints from maps/cargo.wpt
Fatal signal 15 (Terminated)
Re: Supported Video cards

Posted:
20 Oct 2013, 20:43
by NetBoot
I happen to find a fix.
Turn off shaders.
I'm hopin' for a fix thou.
Net....
Re: Supported Video cards

Posted:
21 Oct 2013, 02:19
by qreeves
On a 6800 you will probably have to turn down some settings anyway, I don't think I could ever run with shaders back when I used that card series.
Re: Supported Video cards

Posted:
21 Oct 2013, 10:59
by Evropi
I had a 6800 GT (on Windows XP) for the better part of my RE-playing. I turned down all the shaders and also did /texreduce 12. The game still ran at about 30 FPS, but it was so good I stuck around. Now I have a good PC mind you. :P
I think the one time I turned on shaders, there was an odd graphical error though I never did get a crash to the desktop. Anyway, the frame-rate will be so low it's unplayable. Turn all graphics to the minimum and type in /texreduce 12. Note that this makes textures really ugly and some maps like Biolytic unplayable as you can't tell what's ground and what's deadly poison.
Re: Supported Video cards

Posted:
21 Oct 2013, 12:12
by NetBoot
I just have shaders turned off.
Other than that, it runs very well and I still get 200 fps.
Must be a Mac thing then.
Thanks again,
Net....
Re: Supported Video cards

Posted:
21 Oct 2013, 14:25
by unixfreak
I don't know if this is related, but my last nvidia graphics card (integrated 6150se) would occasionally crash when loading a map with shaders enabled (not that i ever went above 20fps with them turned on haha). I somehow noticed that setting "zpass" to 0 stopped the problem. Maybe it could be worth trying that.
You could always make sure you're running the latest graphics driver release, or possibly even revert to a previous version, that can sometimes fix graphics related crashes.