Trigger ID limitation (0-16 instead of 0-maxint)

Trigger ID limitation (0-16 instead of 0-maxint)

Postby restcoser » 29 Sep 2013, 16:23

When playing in svn, i noticed that only trigger ids from 0-16 can be set, greatly hindering the player in setting up interactive/free roam city maps.
Trigger types greater than 16 can be set by non-svn players, and they do work for both types of players, but as soon as the svn player interacts with it, the id gets reset to 0.
This bug/annoyance was most likely introduced in the fixing of ticket #554, Changeset 5693. IMO ids should be 0-16 for weapons maybe, but for triggers it should be at least 0-100, if not unlimited how it was previously.
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Re: Trigger ID limitation (0-16 instead of 0-maxint)

Postby qreeves » 30 Sep 2013, 03:42

Was never really unlimited, the server only listens for those numbered 1-16. I believe adding more at this point would break network compatibility, so you should probably put this on the tracker for now.

Scratch that, I worked out what you actually needed so I've fixed it in SVN.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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