Page 1 of 1

Spherical surfaces

PostPosted: 17 Nov 2012, 18:51
by Inogord
How to create a spherical surface in the editor? For example, a sphere, a cone, cylinder, etc?

Re: Spherical surfaces

PostPosted: 17 Nov 2012, 19:40
by Calinou
"tsillind"? You mean cylinder?

/me says: Google.

Re: Spherical surfaces

PostPosted: 18 Nov 2012, 00:47
by Inogord
Yes, how make it all?

Re: Spherical surfaces

PostPosted: 18 Nov 2012, 04:21
by quintux_v
in edit mode, you can use q or the scroll wheel to create angled surfaces. you can't create a perfect sphere, but you can make curved shapes. A cylinder is possible, maybe a cone... but not a sphere.

Re: Spherical surfaces

PostPosted: 18 Nov 2012, 05:17
by greaserpirate
http://www.quadropolis.us/node/2480
Copy/paste from this map. (The author made it with the intent of saving time for everyone)

Re: Spherical surfaces

PostPosted: 18 Nov 2012, 09:10
by bonifarz
Thanks for the interesting and useful link, greaserpirate.
It is inspiring how the spheres were aligned with the grid of the octrees in order to represent them nicely with a relatively small number of nodes.

Re: Spherical surfaces

PostPosted: 18 Nov 2012, 22:07
by Inogord
Сan create a spherical model in Blender, and then add them to the map.

Re: Spherical surfaces

PostPosted: 18 Nov 2012, 22:45
by ballist1c
Inogord {l Wrote}:Сan create a spherical model in Blender, and then add them to the map.


Not neccesary, it is possible to create curves in the editor.. but if you want a perfect spherical surface then you will have to import a model.

Re: Spherical surfaces

PostPosted: 18 Nov 2012, 23:11
by John_III
ballist1c {l Wrote}:
Inogord {l Wrote}:Сan create a spherical model in Blender, and then add them to the map.


Not neccesary, it is possible to create curves in the editor.. but if you want a perfect spherical surface then you will have to import a model.


The bounding box for collision testing will remain in the shape of cube. You can also disable model collisions entirely.

Re: Spherical surfaces

PostPosted: 19 Nov 2012, 00:43
by Inogord
See the topic, please.
viewtopic.php?f=73&t=3775