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envmap entities

PostPosted: 29 Sep 2012, 10:23
by bonifarz
I have searched the wiki and forums for information about environment mapping entities. I assume such entities allow to generate similar effects as on water material, so this could be very interesting to experiment with. Can somebody point at a map that uses this feature or give a short clue how it works? I have not come across any example for this yet.

Thanks

Re: envmap entities

PostPosted: 29 Sep 2012, 15:57
by TristamK
Here i test it . Look on the texture shaders . If you want see a mirrored textures on glass you must add special shaders in the map cfg . Idk why envmap entity must be used here....