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Map Model Issue

PostPosted: 17 Apr 2011, 20:20
by John_III
I recently attempted to create a model of a vending machine for RE. After importing it into the game I noticed that the "dispenser slot" does not render correctly. When the model is rendered in Blender, all the textures work fine.

Does anyone have an idea why this may be occurring?

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Re: Map Model Issue

PostPosted: 18 Apr 2011, 00:57
by mikeplus64
Make sure that that "dispenser slot" isn't (on the texture) transparent and that it is actually being exported with the rest of the mesh.

Re: Map Model Issue

PostPosted: 18 Apr 2011, 11:37
by riidom
check for flipped normals in the area. the blender render might not show them, as it renders faces double-sided, while this doesnt happen ingame.

Re: Map Model Issue

PostPosted: 01 May 2011, 18:44
by John_III
I was modeling a custom plasma gun replacement, and I almost have it working in-game. However, the skin does not load on the weapon.

I do not know entirely how the cfgs work, but I set up my custom model cfg by analyzing several other weapon cfgs.

Here is a picture of my hwep iqm.cfg
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Do I have the syntax wrong?



Also, how does one link a gun model and the hand reload animations in order to edit them together?