After sitting on it for a few weeks I decided to try modding again, to no luck. Here is the latest problem:
I just got the 64 bit working and it works great, given that I'm using the correct setup:
The problem is now with 32 bit compiling, with NO MOD done in any Cube Engine 2 project.
Here is my first setup for 32 bit compiling:
The error I'm getting is the game crashes on start in Sauerbraten. In Red Eclipse the game opens to menu then crashes as soon as you click an option in the menu with (segmentation fault). Not sure why.
Below is a capture of my last compile effort for 32 bit using the files found in MinGW64:
Which obviously didn't compile at all and produced this error:
I've tried using the MinGW as provided with Code::Blocks, but that isn't compiling correctly.
Which MinGW should I use and how should it be configured in the toolchain?
Thank you!