Does anyone know how the flag codes in editing work?
I can't seem to get them setup how I want them because I genuinely have no idea how they work or what number is for what, I just have to randomly insert numbers until I get a combination of modes/mutators that looks okay.
The problem this causes is when you try to play the map on certain modes/muts, for example, on the armiger map I am featuring CTF/DTF/Bomberball etc but only certain modes will work. I've adjusted my default flags so they have no codes and will work with anything, but the problem comes when trying to have different sets of flags. I want to have a single DTF King flag in the center of my maps, while ignoring the other default flags that are used in multi-DTF/CTF/etc.
Right now, the only way I can get this to happen is if I set the CTF flags to "not DTF" then the single king flag will show in the center of the map on King DTF but now the default flags won't work with normal DTF. I can't figure out why this has to be so ..un-intuitive.
So, does anyone know the codes that can make this easier? All I want are four default flags that work for all the modes/mutators then one flag for DTF King (That only shows in DTF/King). It seems though, that when you set a flag to CTF/DTF/etc then try to setup a single flag for a specific mode, the other flags will still show on that mode even though they do not have the mode/mutator code set for it, very frustrating.
What mode/mutator code can make the flag do this? Does anyone know what the code for DTF King is? I know it is gsp3 but the only codes I can make up that have gsp3 in it are stuff like "70111" and that just doesn't cut it. Is there a number for JUST DTF gsp3? These flag codes are a pain in the bum and are pretty much the only problems, functionality wise, with my maps.
Even when I set the codes for the flags they will show up in modes/mutators that they aren't suppose to, so I really don't know what to do/try anymore - inserting random numbers isn't good enough.
Does it work based on the server config comments? "convenient to set using a sum of $mutsbit* vars" What does that exactly mean and how do I do that math, if that is math. convert the text of the mode into bits? I am confused...
Can anyone help me out?