[2D Game] BomberX [CubeScript]

Re: [2D Game] BomberX [CubeScript]

Postby [RM]Temka » 13 Jan 2014, 22:35

Here I have made a smooth movement, the sound of footsteps, and the point :
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Re: [2D Game] BomberX [CubeScript]

Postby Unnamed » 14 Jan 2014, 16:20

RaZgRiZ {l Wrote}:Impressive. The game logic seems more than i can currently wrap my head around. Did you make it or follow some sort of tutorial about it? There's not exactly any comments in there so nothing explains what is going on :P

Well, I don't need comments for myself. I added some to the new version.
I added more maps and the enemies collide with each others now. They behave quite stupid now. Maybe I should make them searching the shortest way.

greaserpirate {l Wrote}:You know, you could make a real-life Tower Defense type of thing. Just have an onslaught-gauntlet match, and have several doors throughout the map behind which are turrets and grunts. In Omega's base there will be a control panel where you can open and close doors, but only a limited number at a time. (Or, you could just play Unvanquished :p )

Allready done ;)
But my tower build gui doesn't work.

Mini-games played at the intermission have to be fast I think as you have less than a minute after voting. My tower defense game is maybe suitable for this with 100 times faster game speed.
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Re: [2D Game] BomberX [CubeScript]

Postby qreeves » 15 Jan 2014, 02:29

I think the fact that your TD game saves its current state is okay too, you can pick up where you left off at the next intermission.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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