Game modes:
- deathmatch
- defend-and-control
- capture
- gauntlet
- bomber
Recommended players: 12+
Also ideal for jetpack mutator
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Update (r268):
added a decorative support/beam to the square buildings
fixed some broken geometry
fixed door mapmodel position (gauntlet mode) to not go through the roof
fixed some geometry with dodgy lightmap on the sand
Update (r267):
added 'appleflap/danger' texture to outer perimeter to warn of death / out of bounds area
fixed some texture bugs
fixed some geometry bugs
roughened up some of the very flat areas on the outside area
rearranged some weapons and playerstarts
changed one of the helipads to a shelter/storage area
lowered the rocket spawn height
redone waypoints
Update (r257):
Changed the rooms with the fan in the floor to an outer platform with a railing
Added some small variation to outside of buildings
Some texture fixes
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The map is mostly finished, other than a few likely texture/blendmap bugs i've missed. Waypoints work pretty good, none of the bots seem to get stuck. Started this map in February and have been adding onto it since, it has gone through many layout/design changes; this probably being closest to the final version. Alot of the geometry was a pain in the butt to get how i wanted it to look (diagonal corridors connected to cylinders etc).
Some old screenshots in this thread: http://mappinghell.net/forum/index.php/topic,912.0.html
The weapon entities and possibly the defend-and-control bases haven't been given much thought, so those may be a bit unbalanced and need to be tweaked/moved around etc.
Also, as it only has team support for two bases (alpha/omega) i need to disable the multi mutator for this map, but not sure which config does that. Ideally, i tried to look for a large parabolic satellite dish to stick on one of the roofs (couldn't find a freely licensed one though), which is the only missing feature that i originally had in mind.
Any feedback would be great. I haven't had the chance to test this online with other players yet, although it seems like it's "playable" with offline bots to say the least.
Latest version (r268)
note: you may need svn to load this, i'm not 100% sure if it's using anything specific to svn, but that's where i've been editing/building the map