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Custom Weapon Vars

PostPosted: 13 Oct 2013, 11:48
by Dawn
It's interesting to me that Red Eclipse has such extensive support for changing how weapons work, but I never see it used.
I'd love to see other people's experiments with the weapon vars, and discussion of them. Ultimately, I'd even like to see custom vars multiplayer matches. Or even a custom var server.
I've included my own pack, for people to play with, have fun with, admire, pick apart, criticise and rage over. I'd like advice over what could be changed, or what you like. Some of it was from quite a while ago now, so I might even agree with you now.

My pack. There's a readme.
dawncustom.zip
(3.77 KiB) Downloaded 379 times

Re: Custom Weapon Vars

PostPosted: 13 Oct 2013, 12:38
by Jamestonjes
There was a Metalnet custom vars server at one stage (varslock 0)

Re: Custom Weapon Vars

PostPosted: 16 Oct 2013, 06:18
by unixfreak
Heres two "themed" sets of vars:

Dragonball Z (by Boognish):
http://mappinghell.net/forum/index.php/topic,730.0.html

Metal Gear Solid (by unixfreak):
mgs_vars.cfg
(4.92 KiB) Downloaded 365 times

I should add, greaserpirate came up with most of the settings for the smg :cool:
Sometimes i have a server up with those vars on a custom map (look for '////MGS SERVER///' when its online)


Also a spiderman thing:
{l Code}: {l Select All Code}
meleeattackdelay1 700
meleedamage1 0
meleefullauto1 0
meleekickpush1 -570.0
meleelaser 1
meleepartcol1 0xFFFFFF
meleepartcol2 0xFFFFFF
meleepower1 400
meleereloaddelay 3000
meleereloads 0
meleetime1 1500
spawnweapon 0


Aim in the air and punch, you can shoot web and fly around :D

Re: Custom Weapon Vars

PostPosted: 16 Oct 2013, 07:44
by qreeves
Boognish: "I included 2 cfg files to reduce any chance of being disconnected from packet overflow."

Tell him to use "sleep 5000 [..]" statements :)