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[map] Indoor arena (previously nameless)

PostPosted: 28 Sep 2013, 06:26
by Jamestonjes
A (symetrycial) map with multi support and that like frag vault adds mapmodels in some modes to block of geometry or provide cover (duel and dtf )
IndoorArena.zip
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Re: [map] Nameless Map

PostPosted: 28 Sep 2013, 10:14
by Evropi
The top screenshot strongly reminds me of the original Keystone (not version 2000). Can't wait to see more!

Re: [map] Nameless Map

PostPosted: 28 Sep 2013, 18:46
by Jamestonjes
sorry i forgot to upload the map *facepalm*
also i still need a name XD

Re: [map] Nameless Map 1.0

PostPosted: 29 Sep 2013, 23:58
by Jamestonjes
Out of interest sake this is what the green base will look like when included

Re: [map] Nameless Map 1.8

PostPosted: 01 Oct 2013, 01:12
by greaserpirate
Nice work! The lighting is great, the details on the floor look really cool, and you've done a good job keeping to a consistent theme. The layout is great too, and I can't wait to see the green base. My only problem is that ceilings are a bit low in places. Also, the simple theme is nice, but it would be cool if there were some windows on the outside that let you see into offices, since the theme has the feel of an expensive, high-tech office building for some intergalactic tech firm in Silicon Nebula.

Re: [map] Nameless Map 1.8

PostPosted: 01 Oct 2013, 06:14
by Jamestonjes
Thank you ill fix the height this weekend, and add the stuff for multi,and add some scenery like you suggested ill do that for the next map of the same texturing style

Re: [map] Nameless Map 1.8

PostPosted: 01 Oct 2013, 20:48
by ballist1c
name it Nameless

Re: [map] Nameless Map 1.8

PostPosted: 01 Oct 2013, 21:50
by Jamestonjes
Ok I will, LOL

Re: [map] Nameless Map 1.9

PostPosted: 06 Oct 2013, 18:39
by Jamestonjes
updated (1.9) green and yellow bases are done spawns and all, except waypoints,those will come next weekend

Re: [map] Nameless Map (Completed?)

PostPosted: 12 Oct 2013, 14:47
by Jamestonjes
Ok now It appears to be finnished

Re: [map] Nameless (awaiting feedback)

PostPosted: 12 Oct 2013, 19:42
by Ulukai
I launched your map only a few minutes in editing mode to have a quick look (not enough time right now, will provide more feedback later) and these are the points I noticed immediately:

- At the bottom of the yellow base there is part of the ceiling still green.
- No sounds for pushers and no ambient sounds. Try to make clear visually which areas will push you up and provide sounds / effects when doing so.
- The visual style of this map is both appealing because it's so minimal and at the same time a bit boring. Geometry always stays basic and I miss some detail here and there.
- Layout is interesting but I need more time to test.
- The drawings on the floor and on some walls are nice and compensate for other lack of detail.

Not bad for a first map, I hope you will collect other valuable feedback and can keep tuning your work into a finished product!

Re: [map] Nameless (awaiting feedback)

PostPosted: 12 Oct 2013, 23:24
by Jamestonjes
Thank you for the reply, In update 1 I added (only a bit) of details, in the form of fancy-ish stairs and more adequate lights
I only placed sounds for the center and pushers
Also ambient lighting is up, while lights are a bit more red

Re: [map] Nameless (Update 2)

PostPosted: 19 Oct 2013, 22:13
by Jamestonjes
2nd update released, added a few more details

Re: [map] Nameless (Update 3)

PostPosted: 20 Oct 2013, 11:39
by Jamestonjes
Update 3 window on top of red and blue bases, fake doors on the way to green and yellow

Re: [map] Nameless (Update 4)

PostPosted: 27 Oct 2013, 03:36
by Jamestonjes
Update 4 removed floating geom and clip, moved weapons a bit, added previously missing glass at blue base

Re: [map] Indoor arena (previously nameless)

PostPosted: 15 Nov 2013, 04:54
by greaserpirate
I finally had enough time to look at this again, and there are quite a lot of improvements. Lighting is better, detailing is better, and the whole thing looks and feels really polished. The only things I noticed that were out of place were the flat gray textures at the top edge of the green and yellow bases which some skylights might work better for (and some more passages to red/blue space on the mid level would be nice too). Otherwise, this is a great map :)

Re: [map] Indoor arena (previously nameless)

PostPosted: 19 Nov 2013, 11:12
by Jamestonjes
Thank you I'll try the skylight idea for those bases, don't know how I'll add more passages though

Re: [map] Indoor arena (previously nameless)

PostPosted: 24 Nov 2013, 18:51
by Jamestonjes
Ok i added the skylight but not the paths
can someone help me with the light error on the yellow base

Re: [map] Nameless (awaiting feedback)

PostPosted: 27 Nov 2013, 22:21
by Jamestonjes
Ulukai {l Wrote}:Not bad for a first map

technically its not my first map to post here, but it is the first one i've finnished and dont worry the next one will be way better, no doubt about it ;)