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Carve (Time Trial)

PostPosted: 21 Aug 2013, 19:04
by Michel_T
Hi Guys,

this is my newest trial map called "carve". I started to build it last weekend and at least I think it turned to a playable trial map. I'd say its difficulty level is moderate-hard, its trial elements are mostly based on wallrun/wallclimb. As you might know, I am a unexperienced editor and I would be happy about some feedback.

Greetings

Re: Carve (Time Trial)

PostPosted: 21 Aug 2013, 19:15
by greaserpirate
the .zip doesn't open properly :(

Re: Carve (Time Trial)

PostPosted: 21 Aug 2013, 19:36
by Sniper-Goth
I like it. But its a bit simple and easy.
The thing is, the beginning part of the map, THAT is one hell of trial and error.
And greaser, the zip works fine for me :p

Re: Carve (Time Trial)

PostPosted: 21 Aug 2013, 22:23
by bonifarz
This is probably my favorite of your maps, Michel, not only because the environment has some more detail, but mainly because of the flow. Okay, the longer wallruns are not too exciting, but I like the way you encourage the use of impulse launches, impulse turn (conversion of falling speed into forward/upward momentum) and ... Sniper-Goth's ladder-boost-maness :D. Difficulty: I think it is mainly the length of the map that makes it hard to aim for a good time.

Re: Carve (Time Trial)

PostPosted: 22 Aug 2013, 16:37
by TristamK
Welcome to forum, Michel :)
Your map looks and playing good.
bonifarz {l Wrote}:Difficulty: I think it is mainly the length of the map that makes it hard to aim for a good time.

True

Re: Carve (Time Trial)

PostPosted: 22 Aug 2013, 19:46
by Michel_T
SniperGoth: I (tried to) fix it some minutes ago.

TristamK: Thank you :)