Carve (Time Trial)

Carve (Time Trial)

Postby Michel_T » 21 Aug 2013, 19:04

Hi Guys,

this is my newest trial map called "carve". I started to build it last weekend and at least I think it turned to a playable trial map. I'd say its difficulty level is moderate-hard, its trial elements are mostly based on wallrun/wallclimb. As you might know, I am a unexperienced editor and I would be happy about some feedback.

Greetings
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Re: Carve (Time Trial)

Postby greaserpirate » 21 Aug 2013, 19:15

the .zip doesn't open properly :(

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Re: Carve (Time Trial)

Postby Sniper-Goth » 21 Aug 2013, 19:36

I like it. But its a bit simple and easy.
The thing is, the beginning part of the map, THAT is one hell of trial and error.
And greaser, the zip works fine for me :p
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20130821151857.jpg
uh....... forgot about death material eh?
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Re: Carve (Time Trial)

Postby bonifarz » 21 Aug 2013, 22:23

This is probably my favorite of your maps, Michel, not only because the environment has some more detail, but mainly because of the flow. Okay, the longer wallruns are not too exciting, but I like the way you encourage the use of impulse launches, impulse turn (conversion of falling speed into forward/upward momentum) and ... Sniper-Goth's ladder-boost-maness :D. Difficulty: I think it is mainly the length of the map that makes it hard to aim for a good time.
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Re: Carve (Time Trial)

Postby TristamK » 22 Aug 2013, 16:37

Welcome to forum, Michel :)
Your map looks and playing good.
bonifarz {l Wrote}:Difficulty: I think it is mainly the length of the map that makes it hard to aim for a good time.

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Re: Carve (Time Trial)

Postby Michel_T » 22 Aug 2013, 19:46

SniperGoth: I (tried to) fix it some minutes ago.

TristamK: Thank you :)
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