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Re: [map] tonatiuh (1.1b)

PostPosted: 20 Dec 2013, 00:03
by Sniper-Goth
Meh, there's no reason to noclip the spikes, let the ragdoll do their work :lol:

Re: [map] tonatiuh (1.1b)

PostPosted: 20 Dec 2013, 09:37
by gynter
Going to update it, if I get time.

A little offtopic, but how to use semantic versioning.

Re: [map] tonatiuh (1.1b)

PostPosted: 20 Dec 2013, 14:43
by bonifarz
Noclip on spikes: In rare cases, you could actually touch death material and bounce off a spike - not really prone to abuse, but quite irritating.
Versioning: Yeah, I know, this is a mess... ;)

Re: [map] tonatiuh (1.1b)

PostPosted: 22 Dec 2013, 18:03
by Calinou
My best time is about 1:50 on this map.

I think the player start should be moved not to be too far from the start.

Re: [map] tonatiuh (1.1b)

PostPosted: 22 Dec 2013, 18:14
by radiant
The player start was already moved, in the same update that blocks my 34 route.