[Map] War_Deport (SVN)

[Map] War_Deport (SVN)

Postby TristamK » 24 Jul 2013, 13:58

War_Deport
Map name : War_Deport v1.0
Map creator : Tristamk
Build version : 3
Date of start creating : 21 07 2013
Last ver. date : 21 07 2013
Links :
download/file.php?mode=view&id=6680
download/file.php?id=6699 - fixed version
download/file.php?id=7059 - SVN (witch minor error)
Link for video :
http://www.youtube.com/watch?v=kzFPIu0CzbA
About map from author :
This a my newest map created specially for video (creating process showed on video. Speed of video increased in x12). I think for 3 hours its a good result. Will be in a future i will add more details for this map
Attachments
war_depot.zip
(2.56 MiB) Downloaded 647 times
screenshot.0072.png
screenshot.0071.png
screenshot.0070.png
screenshot.0069.png
Last edited by TristamK on 09 Sep 2013, 08:32, edited 3 times in total.
Sorry for my bad English. Sometimes i use google translator.
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Re: [Map] War_Deport

Postby greaserpirate » 25 Jul 2013, 15:47

Great-looking map with some good paths!

Some things I'd improve:

There are a lot of places where I didn't know where to go (and lost time that way) or things I didn't know at the beginning that cost me time as well.
- During the first plunge into the pit, I had no idea there was a ledge, all I saw was a drop to my death. Maybe put some kind of indicators like lights around the entrance?
- I also didn't know I was supposed to go into the submarine.
- I expected the fan to slice me to shreds instead of push me upwards. I didn't lose a lot of time since it seemed to be the only way up, though.

Also, this is just my opinion, but I think it would be cool if the first part where the crates are submerged in blue water was changed so it had deadly green water. I played it safe and didn't touch the water, and going around the crates was pretty fun, and I think it also makes more sense to have polluted water near polluted water. It's your call though, either way is fine.

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Re: [Map] War_Deport

Postby TristamK » 25 Jul 2013, 18:23

During the first plunge into the pit, I had no idea there was a ledge, all I saw was a drop to my death. Maybe put some kind of indicators like lights around the entrance?

Fixed. New lamps placed here.
I also didn't know I was supposed to go into the submarine.

Hm. I add a small arrow near the entrance in submarine. Are this enough ? :think:
I expected the fan to slice me to shreds instead of push me upwards. I didn't lose a lot of time since it seemed to be the only way up, though.

I did some changes in this place.
Also, this is just my opinion, but I think it would be cool if the first part where the crates are submerged in blue water was changed so it had deadly green water. I played it safe and didn't touch the water, and going around the crates was pretty fun, and I think it also makes more sense to have polluted water near polluted water. It's your call though, either way is fine.

Now blue water can kill. I didn't want change color of water, so i placed in water electricity cable with sparks. Also, for an explanation on different colors of waters in rooms created few doorsteps. Looks a bit unreal, but interesting.
Are i fix all, greaser ? :)
Attachments
war_depotv1-03.zip
(2.61 MiB) Downloaded 456 times
Sorry for my bad English. Sometimes i use google translator.
The official group of the Cube 2 Sauerbraten and Red Eclipse in vkontakte -> https://vk.com/cube_engine_news - VK support English too ;) . Also you can find all news about Cube 2\Red Eclipse in this group too
Topic with FULL information about Time-Trial . All maps , video , tutorials here . Also here you can see all best times on maps .
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Re: [Map] War_Deport

Postby qreeves » 25 Jul 2013, 23:36

The map could probably use a different name.

Good to see people using the other water types; Do they work okay for you, are they missing any features?
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Re: [Map] War_Deport

Postby TristamK » 26 Jul 2013, 12:48

qreeves {l Wrote}:Good to see people using the other water types; Do they work okay for you, are they missing any features?

Different water types work fine on this map. I didn't got any glitch's or errors with it .
Sorry for my bad English. Sometimes i use google translator.
The official group of the Cube 2 Sauerbraten and Red Eclipse in vkontakte -> https://vk.com/cube_engine_news - VK support English too ;) . Also you can find all news about Cube 2\Red Eclipse in this group too
Topic with FULL information about Time-Trial . All maps , video , tutorials here . Also here you can see all best times on maps .
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Re: [Map] War_Deport

Postby bonifarz » 26 Jul 2013, 16:36

I do like the flow of this map. A few people joined a game on this one, and I had the impression everyone enjoyed the map, beginners and skilled players alike.
qreeves {l Wrote}:The map could probably use a different name.

The intended name is war depot, not deport, right? I suggest to edit the topics title to avoid confusion.

Keep up the nice work.
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Re: [Map] War_Deport

Postby qreeves » 07 Sep 2013, 12:27

This map is now SVN. Congratulations on a cool map.
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Re: [Map] War_Deport

Postby TristamK » 07 Sep 2013, 13:52

qreeves {l Wrote}:This map is now SVN.

wow.
I didn't mind that this map can be included in SVN. Cool...
I thought don't work more with this but since it is included in the SVN I'll improve it
qreeves {l Wrote}:Congratulations on a cool map.

Thank you :)
Last edited by TristamK on 07 Sep 2013, 22:52, edited 1 time in total.
Sorry for my bad English. Sometimes i use google translator.
The official group of the Cube 2 Sauerbraten and Red Eclipse in vkontakte -> https://vk.com/cube_engine_news - VK support English too ;) . Also you can find all news about Cube 2\Red Eclipse in this group too
Topic with FULL information about Time-Trial . All maps , video , tutorials here . Also here you can see all best times on maps .
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Re: [Map] War_Deport (SVN)

Postby Dratz-_C » 07 Sep 2013, 20:03

Congratulations TristamK! I'll look for "War Depot" in the SVN.
Cheers
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Re: [Map] War_Deport (SVN)

Postby TristamK » 07 Sep 2013, 22:52

Improved version of map.
Changelog :
-"legs" of barrels outside the start room improved a bit
-Precision of light changed a bit. Size of file increased but most of light error dispirited
-On the invisible from start room sides of object placed sky texture
-Invisible from start room objects deletes
-Small border to some platforms added
-Small border after falling added.
-Wire now look like a wire
-Corridor with laser now look MUCH better. (lasers look cool)
-All angles of rooms entrance to the room improved
-Added pusher in ventilation
-All tubes remaded where it;s possible
-top of submarine fixed
-Mapauthor fixed (added full name)
-Blendmap added outside the start room (grass deleted). Outside it look bad but from start room it looks OK.
Congratulations TristamK! I'll look for "War Depot" in the SVN.
Cheers

Thank you :)
Attachments
wardepot.zip
(3.46 MiB) Downloaded 461 times
Sorry for my bad English. Sometimes i use google translator.
The official group of the Cube 2 Sauerbraten and Red Eclipse in vkontakte -> https://vk.com/cube_engine_news - VK support English too ;) . Also you can find all news about Cube 2\Red Eclipse in this group too
Topic with FULL information about Time-Trial . All maps , video , tutorials here . Also here you can see all best times on maps .
My youtube chanel
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Re: [Map] War_Deport (SVN)

Postby Dratz-_C » 09 Sep 2013, 02:24

Hi TristamK!
I liked the theme of your map. It felt like a real place. I have noticed something that you will want to fix. In the first area with the electrocuted water there is a line of water that should kill you but does not. Go all the way to the right against the window and you will find it. I'll attach a picture.
War_Depot.jpg
Cheers
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Re: [Map] War_Deport (SVN)

Postby qreeves » 09 Sep 2013, 03:53

Dratz-_C {l Wrote}:In the first area with the electrocuted water there is a line of water that should kill you but does not. Go all the way to the right against the window and you will find it.

I have fixed it in SVN.
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