This is a underwater map. It got a bit huge. Well, I have nothing to do atm.
10 - 14 players, ffa/team DM, CTF, DTF, gauntlet.
There are many small corridors and a way underwater between alpha and omega base.
update: v3
-fixed glitches
-changed rocket location for BB and DTF
update: v2
I haven't changed much.
-added envmap ent in the central room and replaced the glass material on the top with alpha (with reflections it doesn't looked good)
-added blinking textures/models on top of the roofs of some complexes
-small geometry changes at the windows of the alpha and omega bases to fix a bug