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[MAP] Vacuum

PostPosted: 19 Jul 2013, 20:04
by Unnamed
This is just a small team DM and CTF map to test zero gravity.
The map is suitable for 6 - 8 players. There's only gravity in the both rooms where the alpha and omega team spawns using triggers.
I noticed it doesn't work offline this way, because bots allways have the same gravity as the player.

Re: [MAP] Vacuum

PostPosted: 20 Jul 2013, 00:29
by Sniper-Goth
In 1.3 you could make an switch-able gravity trigger, and it would change only the gravity for the player that activated the trigger.
Its a shame that we can't do that in 1.4 like before.

Re: [MAP] Vacuum

PostPosted: 20 Jul 2013, 09:12
by qreeves
Sniper-Goth {l Wrote}:In 1.3 you could make an switch-able gravity trigger, and it would change only the gravity for the player that activated the trigger.
Its a shame that we can't do that in 1.4 like before.

It was technically a bug that got fixed. If gravity entities aren't already on the tracker, add a ticket requesting them (note: this will only change the force of gravity, not the direction due to physic limitations).

Re: [MAP] Vacuum

PostPosted: 21 Jul 2013, 00:59
by Sniper-Goth
qreeves {l Wrote}:It was technically a bug that got fixed.


Oh, didn't thought that it was a bug
Anyway, gravity changing scenarios would only work with certain types of maps (ex: spaceship battles à-la Star Wars Battlefront 2 ) .
About the map, Looks good as always;

Re: [MAP] Vacuum

PostPosted: 22 Jul 2013, 09:51
by Ulukai
Looking good, maps with a unique idea are always a plus! :)