[MAP] Vacuum

[MAP] Vacuum

Postby Unnamed » 19 Jul 2013, 20:04

This is just a small team DM and CTF map to test zero gravity.
The map is suitable for 6 - 8 players. There's only gravity in the both rooms where the alpha and omega team spawns using triggers.
I noticed it doesn't work offline this way, because bots allways have the same gravity as the player.
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Re: [MAP] Vacuum

Postby Sniper-Goth » 20 Jul 2013, 00:29

In 1.3 you could make an switch-able gravity trigger, and it would change only the gravity for the player that activated the trigger.
Its a shame that we can't do that in 1.4 like before.
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
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Re: [MAP] Vacuum

Postby qreeves » 20 Jul 2013, 09:12

Sniper-Goth {l Wrote}:In 1.3 you could make an switch-able gravity trigger, and it would change only the gravity for the player that activated the trigger.
Its a shame that we can't do that in 1.4 like before.

It was technically a bug that got fixed. If gravity entities aren't already on the tracker, add a ticket requesting them (note: this will only change the force of gravity, not the direction due to physic limitations).
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: [MAP] Vacuum

Postby Sniper-Goth » 21 Jul 2013, 00:59

qreeves {l Wrote}:It was technically a bug that got fixed.


Oh, didn't thought that it was a bug
Anyway, gravity changing scenarios would only work with certain types of maps (ex: spaceship battles à-la Star Wars Battlefront 2 ) .
About the map, Looks good as always;
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
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Re: [MAP] Vacuum

Postby Ulukai » 22 Jul 2013, 09:51

Looking good, maps with a unique idea are always a plus! :)
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