(sane) Pirate Vars

(sane) Pirate Vars

Postby greaserpirate » 12 May 2013, 22:18

I've been working on a set of vars for a while now (on and off; it's really addicting, so I try not to do it too much :shhh: ) and I think I'm at a good point to release them.

The goal has been to make them as balanced as possible, but deadlier than the standard vars and with some adjustments. Basically, these are as sane as it gets, and my goal was to make vars you could imagine in a future release of RE.

list of changes:

General:
- no grenades or mines in survivor/duel
- spawn delay down to 3 seconds for all modes
- moving/jumping doesn't affect accuracy
-(several other minor adjustments)

Pistol:
-primary now has a bit of bullet drop
-secondary is hitscan, longer attack delay, more powerful

Sword:
-much more damage
-slightly more range
-secondary completely redone: wind up for a deadly (at max power) swing that lunges forward a tiny bit; longer delay

Shotgun:
-secondary has increased damage

SMG:
-clip holds 40 instead of 50 bullets
-bullets do more damage
-secondary completely reworked: charge-up guided projectile that bounces off walls, sticks to people, and explodes (but hitting people is hard)

Flamer:
-secondary no longer a 1-hit-kill

Plasma:
-smaller projectiles
-a bit of splash damage (still not much)
-slightly longer life of projectiles
-secondary does more damage and shocks you

Rifle:
-damage increased a TON (1 torso hit by either primary or secondary leaves you with just a bit of health)
-delay of secondary decresed

Code:
{l Code}: {l Select All Code}
bleeddamage 5
bomberbuffdamage 1.0
capturebuffarea 128.0
deadpushscale 5.0
defendbuffdamage 1.0
duelreset 0
flamerattackdelay2 1100
flamercollide2 4124
flamerdamage2 10
flamerfragrays2 10
flamerspread2 10.0
flamertime2 2200
grenadeelasticity1 0.55
grenadeexplode1 60.0
grenadeexplode2 60.0
grenadeweight1 150.0
grenadeweight2 150.0
kickpushsway 0.06
meleedamage1 50
meleedamage2 60
pistolattackdelay2 390
pistoldamage2 30
pistolflakcollide1 125
pistolflakdamage1 1
pistolflakdamage2 5
pistolfragrays2 10
pistolfragscale2 0.2
pistolfragspeed2 125
pistolfragtime2 200
pistolfragweap2 1
pistolhitpush2 40.0
pistollegdamage2 0.5
pistolpartlen2 1500.0
pistolpartsize2 0.8
pistolspeed2 10000
pistolspread2 0.0
pistolweight1 300.0
plasmacollide1 316
plasmadamage1 24
plasmadamage2 15
plasmaexplcol2 0x103030
plasmaexplode1 3.0
plasmaextinguish1 0
plasmaflakdamage1 18
plasmaflaktaperin1 0.0
plasmafragrays1 1
plasmafragscale1 1.5
plasmafragspeed1 1
plasmafragspread1 0.0
plasmafragtime1 1
plasmafragweap1 6
plasmalegdamage1 0.5
plasmapartsize1 5.2
plasmapartsize2 50.0
plasmaradius1 4.0
plasmaresidual2 4
plasmaspeed1 1125
plasmataperin1 0.0
plasmatime1 1000
plasmawaterfric1 100.0
plasmawavepush1 1.3
rifleattackdelay2 750
rifledamage1 90
rifledamage2 240
riflepartlen1 1024.0
rocketmuts -192
grenademuts -192
minemuts -200
shotgunattackdelay2 1000
shotgundamage2 1
shotgunflakdamage2 9
shotgunfragrays2 25
shotgunlegdamage2 0.6
shotgunspread1 3.0
smgattackdelay2 800
smgcollide2 8309
smgdamage1 22
smgdamage2 5
smgdelta2 5.0
smgelasticity2 0.2
smgexplcol2 0x0B0603
smgexplode2 60.0
smgfragrays2 5
smgguided2 1
smgguideddelay2 0
smgmax 40
smgpower2 2000
smgrays2 10
smgrelativity2 1.0
smgspeed2 175
smgspread1 0.0
smgspread2 0.0
smgsub2 20
spawndelay 3000
spawnprotect 2000
spreepoints 3
stillspread 1.0
swordattackdelay2 1400
sworddamage1 75
sworddamage2 20
swordhitpush2 1000.0
swordkickpush2 -140.0
swordpower2 1100
swordradius2 2.0
swordrays2 8
swordtrace1 2.1
swordtrace2 2.2
Attachments
piratevars.cfg
Enjoy! (I made some vars earlier with the same name, but these aren't related.)
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greaserpirate
 
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