[MAP] Abuse r4

Abuse r4
by Joseph "ballist1c" Calabria
About
My second full release, Abuse is a large, open, parkour-friendly Quake-style duel map made smaller by two sets of teleporters.
The map's texturing + lighting is intentionally retro; the greenish tint and repetitive brick textures are reminiscent of old DOOM/Quake 1 days. The layout is also a throwback; i took cues from the Quake 1 map DM4 and CPM3A, the latter of which i also borrowed the name from (Use and Abuse)
Changelog in r4
- changed readme.txt to abuse.txt
- moved mines farther back from teleporters
- Increased radii of teleporters & moved them farther back so projectiles shot at the far edges of the teleporter will still go through, without making you teleport when you are miles away from the actual teleporter because of a huge radius
(this is proving difficult because of cube 2's spherical entity radii)
- changed flamer to grenade on the lava pillars
- messed with mapmodels a bit
- moar clip on the outside
screenies:
Download r4 (Latest)
Download r3
Download r2
Download r1
Thanks to:
- quin for mentioning how much he loved quake 1 maps on #redeclipse, which turned into an inspiration
- Dratz-_-C for influencing the original map's layout
- Evropi for his fair critique and dry Anglo-Greek humour
- all the playtesters
by Joseph "ballist1c" Calabria
About
My second full release, Abuse is a large, open, parkour-friendly Quake-style duel map made smaller by two sets of teleporters.
The map's texturing + lighting is intentionally retro; the greenish tint and repetitive brick textures are reminiscent of old DOOM/Quake 1 days. The layout is also a throwback; i took cues from the Quake 1 map DM4 and CPM3A, the latter of which i also borrowed the name from (Use and Abuse)
Changelog in r4
- changed readme.txt to abuse.txt
- moved mines farther back from teleporters
- Increased radii of teleporters & moved them farther back so projectiles shot at the far edges of the teleporter will still go through, without making you teleport when you are miles away from the actual teleporter because of a huge radius
(this is proving difficult because of cube 2's spherical entity radii)
- changed flamer to grenade on the lava pillars
- messed with mapmodels a bit
- moar clip on the outside
screenies:
Download r4 (Latest)
Download r3
Download r2
Download r1
Thanks to:
- quin for mentioning how much he loved quake 1 maps on #redeclipse, which turned into an inspiration
- Dratz-_-C for influencing the original map's layout
- Evropi for his fair critique and dry Anglo-Greek humour
- all the playtesters