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OpenGL shaders in Red Eclipse

PostPosted: 25 Mar 2013, 15:27
by tempris
As a developer for iron fist I was wondering how difficult it would be to add OpenGL shaders for the screen. Much like how shaders work for distorting water but perhaps for raindrops on the screen. It's possible, if the player is in the rain fall, the code would be pretty straight forward. But for shaders to be expanded beyond what's currently supported seems like a cool idea.

Re: OpenGL shaders in Red Eclipse

PostPosted: 25 Mar 2013, 15:34
by qreeves
I recommending digging through the code for the glare pass, which would provide a software method; or the postfx passes, which are full screen gl/glsl shaders, they are basically cube scripted already. The only person who could provide a better answer there is eihrul.