by tempris » 25 Mar 2013, 15:27
As a developer for iron fist I was wondering how difficult it would be to add OpenGL shaders for the screen. Much like how shaders work for distorting water but perhaps for raindrops on the screen. It's possible, if the player is in the rain fall, the code would be pretty straight forward. But for shaders to be expanded beyond what's currently supported seems like a cool idea.