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[MAP] Test Room 1-3

PostPosted: 11 Mar 2013, 15:07
by TristamK
The main aim of series of this maps, that creating a map where you need to think about part passing. Is fully implemented only in 3rd map but i post all maps here. enjoy :)

Test Room 1
Map name : Test Room 1 v1.15
Map creator : Tristamk
Build version : 26
Date of start creating : 29 03 2012
Last ver. date : 05 02 2013
Links :
download/file.php?id=5781
About map from author :
Oldest time-trial map with combination of triggers, pushers and doors. It the last update fixed shadows, textures, some small details added.

Re: [MAP] Test Room 1-3

PostPosted: 11 Mar 2013, 15:07
by TristamK
Test Room 2
Map name : Test Room 2 v0.8
Map creator : Tristamk
Build version : 19
Date of start creating : 01 04 2012
Last ver. date : 23 02 2013
Links :
download/file.php?id=5782
About map from author :
Second time-trial map in "TestRoom" series of maps. On the 100+1 you can see just v0.2 but here i posted a updated version. Now map have some pushers and spikes, improved lights.

Re: [MAP] Test Room 1-3

PostPosted: 11 Mar 2013, 15:07
by TristamK
Test Room 3
Map name : Test Room 3 v1.0
Map creator : Tristamk
Build version : 18
Date of start creating : 04 02 2013
Last ver. date : 11 03 2013
Links :
download/file.php?mode=view&id=5786
download/file.php?id=5795 - FIXED version v1.2
About map from author :
Third time-trial map in "TestRoom" series of maps.
This a special and unusual map. Here i posted a example of combination logic elements and RE mechanic. At this moment is't impossible to create something more complicated with just doors and triggers (maybe scripts can help but isn't to much). And yes, at this moment map required a good skills in time-trial for passing map normally. But like i say before - this a first map with logic tasks.

Re: [MAP] Test Room 1-3

PostPosted: 11 Mar 2013, 22:24
by Ulukai
Hey Tristam,

I always love to see what new stuff you have come up with! :) I decided to try out testroom3 as this would be the real thing and I love a puzzle. But it's just not very clear what you have to do... I don't mind the challenges being hard because that's what makes it rewarding, but try to figure out a way to make clear for players who are not familiar with the map what's expected from them in the game... I get past the 2 first teleports, but you get teleported to a new room where you don't even have time to see where you can go before you die... :p Please take a look at this so I can retry at a later time because I love your work.

Re: [MAP] Test Room 1-3

PostPosted: 12 Mar 2013, 12:33
by TristamK
Ulukai {l Wrote}:Hey Tristam,

I always love to see what new stuff you have come up with! :) I decided to try out testroom3 as this would be the real thing and I love a puzzle. But it's just not very clear what you have to do... I don't mind the challenges being hard because that's what makes it rewarding, but try to figure out a way to make clear for players who are not familiar with the map what's expected from them in the game... I get past the 2 first teleports, but you get teleported to a new room where you don't even have time to see where you can go before you die... :p Please take a look at this so I can retry at a later time because I love your work.

Ulukai, try this fixied version. Now all parts with doors will be more easy :) .
At this moment i don't have any good ideas about making a notes for puzzles. , sure, i can place a arrow near the start point of puzzle, but are it will be good ?

Re: [MAP] Test Room 1-3

PostPosted: 12 Mar 2013, 12:40
by Ulukai
Tristam, You just have to get the time to be able to figure out what to do. Figuring it out is half the fun.
But being teleported into the air and falling to your death in a second makes it kinda hard sometimes to see where you have to go.

I'll try the fixed version, thanks for listening to the feedback :)

Re: [MAP] Test Room 1-3

PostPosted: 12 Mar 2013, 13:13
by TristamK
Tristam, You just have to get the time to be able to figure out what to do. Figuring it out is half the fun.
But being teleported into the air and falling to your death in a second makes it kinda hard sometimes to see where you have to go.

I'll try the fixed version, thanks for listening to the feedback :)

Thanks for feedback Ulukai :)
fix #2 . Places with teleport+death fixed where it necessary i think.

Re: [MAP] Test Room 1-3

PostPosted: 12 Mar 2013, 15:22
by Sniper-Goth
Loved to play through testroom3, TristamK, its an exellent map for advanced players.
But uh... something happened with the textures by the end of the course.

Re: [MAP] Test Room 1-3

PostPosted: 12 Mar 2013, 15:47
by TristamK
Sniper-Goth, this a problem in RE isn't in my map. I have similar problems on some maps too. For example in the end of map "Sign". I see this bug only in RE v1.3.1 (i think it fixed now) and only when i play on the intel video card. Turn settings like on screen and you will see.

Yeah, this map for advanced players. It have a high level of difficulty but isn't hard or hardcore :) .

Re: [MAP] Test Room 1-3

PostPosted: 12 Mar 2013, 23:21
by Ulukai
I tried v1.2 of testroom3 and I liked it much better! Thanks for the very fast fixes and good job :)

Re: [MAP] Test Room 1-3

PostPosted: 13 Mar 2013, 21:09
by TristamK
Ulukai {l Wrote}:I tried v1.2 of testroom3 and I liked it much better! Thanks for the very fast fixes and good job :)

No problem :) I have plans about creating a Test Room 4 (i know how must look 3-4 parts of it) but it look like a maze for me at this moments.
If some ppls will interesting in next map i will made it. For "checking interest" i add a poll in the topic.
P.S. I have a lot of interesting WIP maps and some finished maps but speed of posting will depend on activity in the forum.

Re: [MAP] Test Room 1-3

PostPosted: 13 Mar 2013, 22:35
by Ulukai
TristamK {l Wrote}:No problem :) I have plans about creating a Test Room 4 (i know how must look 3-4 parts of it) but it look like a maze for me at this moments.
If some ppls will interesting in next map i will made it. For "checking interest" i add a poll in the topic.
P.S. I have a lot of interesting WIP maps and some finished maps but speed of posting will depend on activity in the forum.



I voted YES of course!

Re: [MAP] Test Room 1-3

PostPosted: 08 Apr 2013, 17:50
by bonifarz
Test room 3 is a very innovative map, I just tried v1.0 and it was quite an interesting challenge. Keep it up.

Re: [MAP] Test Room 1-3

PostPosted: 09 Apr 2013, 04:46
by qreeves
bonifarz {l Wrote}:Test room 3 is a very innovative map, I just tried v1.0 and it was quite an interesting challenge. Keep it up.

+1