[MAP] Suspended: Post-1.4 Fixes
Posted: 23 Dec 2012, 02:23
There; SVN is working now, and I think it's finished! Mined have been added, along with an obit, and the dizzyness problems should be gone.
This map hangs from an arch in the sky, with parkour opportunities around the sides. There are also some lower levels that are more hidden to players above, but open to players on the same level.
It's playable for CTF/DTF/BomberBall, and it has the option for multi (although sigma and kappa bases are fairly close to each other.)
Mostly, it's a CTF map.
Suggestions are welcome!
Update: Thanks Ballistic for taking the time to help and give suggestions! (Btw, should I credit you in this map as well?)
New features:
-Retextured almost completely, according to suggestions, but new details added; too many individual changes to list here, but check it out!
-Jumppad sounds added
-Expanded "wings" of opposing platforms, makes access to side buildings easier & central platform less of a choke point
UPDATE JAN 3:
-Added pipes near playerstarts and replaced arrows on opposite walls with tiles
-Changed weapon placement
-Improved line art on lower level near ramps
-various texturing additions
UPDATE 1.3 JAN 8:
-raised central platform and added ramps, making it less dizzying and more continuous and smooth
-A few texture improvements
-Redid waypoints
Update 1.4 Jan 21: Finishing touches added
Here's a screenshot:
OLD video of this map in action:
youtu.be/zCfCAGK-YF8
(By the way, license is CC-BY)
This map hangs from an arch in the sky, with parkour opportunities around the sides. There are also some lower levels that are more hidden to players above, but open to players on the same level.
It's playable for CTF/DTF/BomberBall, and it has the option for multi (although sigma and kappa bases are fairly close to each other.)
Mostly, it's a CTF map.
Suggestions are welcome!
Update: Thanks Ballistic for taking the time to help and give suggestions! (Btw, should I credit you in this map as well?)
New features:
-Retextured almost completely, according to suggestions, but new details added; too many individual changes to list here, but check it out!
-Jumppad sounds added
-Expanded "wings" of opposing platforms, makes access to side buildings easier & central platform less of a choke point
UPDATE JAN 3:
-Added pipes near playerstarts and replaced arrows on opposite walls with tiles
-Changed weapon placement
-Improved line art on lower level near ramps
-various texturing additions
UPDATE 1.3 JAN 8:
-raised central platform and added ramps, making it less dizzying and more continuous and smooth
-A few texture improvements
-Redid waypoints
Update 1.4 Jan 21: Finishing touches added
Here's a screenshot:
OLD video of this map in action:
youtu.be/zCfCAGK-YF8
(By the way, license is CC-BY)