ballist1c {l Wrote}:This map makes incredible use of RE's movment system, and looks to be one of the best CTF maps ever developed for RE. Would love to see this same level of "flow" in a deathmatch or duel map -
Hey, speaking of which, I still have that old copy of a DM map we started online, with a tunnel between 2 rooms and lava on each side of tunnel. Have you developed this further or can we start this together?
ballist1c {l Wrote}:Actually after looking around, I have discovered many misaligned textures in this map, and a lot of repetition that I wish to try to break up.
UNFORTUNATELY none of this is possible, since Greaserpirate has applied a texturecull -_-
It's a general rule of thumb to never do a texturecull until you are ABSOLUTELY sure that the map is finished. This map could be improved visually by leaps and bounds. Greaserpirate, please upload a version that does not have a texturecull applied, if you have one. Thanks
ballist1c {l Wrote}:Actually after looking around, I have discovered many misaligned textures in this map, and a lot of repetition that I wish to try to break up.
UNFORTUNATELY none of this is possible, since Greaserpirate has applied a texturecull -_-
It's a general rule of thumb to never do a texturecull until you are ABSOLUTELY sure that the map is finished. This map could be improved visually by leaps and bounds. Greaserpirate, please upload a version that does not have a texturecull applied, if you have one. Thanks
Evropi {l Wrote}: I think they should be put only in places where they highlight some secret path that would otherwise go unnoticed or something like that. Basically, when designing a map, think like a game designer, not as an artist. They have a psychological effect and tell people to try that path when running away from someone or trying some cool tricks (not uncommon in RE!).
Evropi {l Wrote}:JEEBUS! That sure is some harsh (but constructive) criticism there ballist1c! I agree generally with your points, but I think the clashing is not terribly obvious most of the time, though it sure could be worked on before it is integrated into the Subversion repository.
greaserpirate {l Wrote}:Updated! It took a while, but I have to say, looking back at the old version, I think it's a huge improvement.
Thanks again for all the suggestions, Ballistic! I hope the results are satisfactory. If you have any more suggestions, I'd be glad to hear them.
qreeves {l Wrote}:I suffer from too much disorientation and vertigo playing this map. I understand that is part of the point of the map, but maybe you could dial it back a bit?
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