Architect {l Wrote}:can there be an option to have them be flat against a surface?
this would allow placement anywhere, like ceilings, etc
think it would look better
Blindman {l Wrote}:the bots use them like untimed nades, flinging them at you at every turn.
Do not push quin's buttons. Sometimes it does not appear that he has buttons but this clandestine footage proves he does. Let careless souls beware, lest their fates be rife with nasty but beautiful explosions.
quintux_v {l Wrote}:the animation in the video is kind of funny, but it works. I'm liking how this is coming out, will the mines be pickups like the grenades?
ballist1c {l Wrote}:Hm, was expecting a mine-layer type weapon instead, but this is cool - just the animation definitely needs to be improved. No way will I flip metal pizzas at opponents >.>
wowie {l Wrote}: Holding it looks awkward, though.
Just pick up a frisbee or a dinner plate with both hands, then compare it to the RE player's grip on the landmine and you'll see what I mean.
main.cpp:(.text.startup+0xb0): undefined reference to `numcpus'
main.cpp:(.text.startup+0xc1c): undefined reference to `numcpus'
engine/lightmap.o: In function `patchlight(int*)':
lightmap.cpp:(.text+0x15c63): undefined reference to `numcpus'
engine/lightmap.o: In function `calclight(int*)':
lightmap.cpp:(.text+0x164ed): undefined reference to `numcpus'
engine/pvs.o: In function `genpvs(int*) [clone .part.47]':
pvs.cpp:(.text+0x9739): undefined reference to `numcpus'
collect2: ld returned 1 exit status
make: *** [client] Error 1
wowie {l Wrote}:...But if I were to modify only one thing about your current animation, I would make it so that the knuckles on the right hand do not bend backwards. Ouch. That hurts.
(You can't tell in the video because of the low resolution, but I immediately notice it when I fiddle around with the mines in SVN)
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