Rabidbutton {l Wrote}:you could throw and stick a mine to the wall next to a weapon for the unsuspecting wall runner to chance upon
Rabidbutton {l Wrote}:and the secondary fire could send a burst of health within a radius so that the injured have a further chance of survival, that is just one way that mines could work, what do you think?
grenadecooked2 0
grenadepower2 0
grenadeproximity2 16.0
grenadetime2 60000
grenadevistime2 1000
grenadevisfade2 1.0
Blindman {l Wrote}:xonotic
ballist1c {l Wrote}:Warsow/Q3
quintux_v {l Wrote}:Blindman {l Wrote}:xonoticballist1c {l Wrote}:Warsow/Q3
where am I? I thought I logged into the Red Eclipse forums.
but, back on topic.
what is the proposed animation for the mine? Will it be thrown like a frisbee or just dropped on the ground behind you in a method similar to waypoints? It is flat, so it can't just be chucked like the grenade is.
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