Dratz-_C {l Wrote}:I meant editmode preplaced active mine1s and mine2s rather than weapon pickup placement, although now I can see how what I said was confusing.
Cheers
I have not yet found a way to place them manually in edit mode, but I'd love such an option.
But in general a weapon-shooter entity would be darn cool. Could make maps so much more alive. It'd imagine you could either link the new weapon-shooter to a trigger or just let it shoot regulary. Normal weapons like shotgun/smg/flamer/stuff would fire with the selected firemode with the selected length and burst rate, mines would place themself on the next wall.
Just imagine some enviromental flamers just firing , would make some maps much more interesting. Also another possibility than death material, just shoot the player.
So a weaponshooter would have the following properties:
1:weapon type
2:yaw
3:pitch (both yaw and pitch control firing direction)
4:showgun (either 0 or 1, controls wether you can see the gun model corresponding to weapon type)
5:firemode (either 1 or 2)
6:burstlength (how long to shoot for one burst, the delay between shots being /[weapon]adelay)
7:burstfrequency (how often to start a burst)
8:anything else someone comes up with