cdxbow {l Wrote}:I have also had to remove the 'big pig' and have had to come up with another meka, excitingly named Mek #9 at the moment. The legs are still the same as Mek #7, on which it's based, so it is still needing work, and it's not textured properly but here it is with 2 skins quickly applied.
The only problem is, to my eye it looks a bit like another mek, but I can't pick it. The shoulder armor is similar to the chaos marines suit but other than that I can't identify what it is reminiscent of. If anyone can let me know.
cdxbow {l Wrote}:rabidbutton: thats a bit vague! With respect to modelling can you give me some idea of your skills (do you animate? configure models for the cube engine? texture work?) also what apps do you use, examples of your work etc. If I can get some picture in my head of your skillset it makes it easier.
cdxbow {l Wrote}:So if there is anything that rocks your boat in that list, let me know.
cdxbow {l Wrote}:Your questions are....?
cdxbow {l Wrote}:Is that mek in your picture an original? Maybe we could rig it up against our human walker skeleton.
Evropi {l Wrote}:I think it is a bit... over-textured. Could you reduce the complexity of the texture? I think the overall look will be much better then.
raiden {l Wrote}:Whoo, action in this thread .
cdxbow {l Wrote}:Quintux: Thats #9 with a modded version of the original texture that came with mek #6 (from gabriella). I have colored it with colours from the Keith Thomson picture.
Rabidbutton: Nice barrels. I haven't thought about the mine model yet, thought I'd wait and see how the RE one looks. When I get to the Light engineer I thought I might add something that looks like a launcher to the mesh.
Users browsing this forum: No registered users and 1 guest