This map plays in a death valley theme, maybe on a far planet. It was mainly created for mek arcade. While building I wanted something to play with and wanted to see the map in action. So I made also a playable version for RE.
Mek Arcade:
This is the same as the Re version but it has less details, to be open for possible mapmodels of MA.. I tried to have the proportions of the mechs in mind, although I don't know exactly what to expect. There are no playerstarts or RE entities until now - to stay open for MA. The only lightsource is a skylight, because of the tesseract feature which may come.
size: medium/big
This thread is a showcase of work in progress. The content may change from time to time. For updates see the last post at the end please.
:::updated:::
Mek Arcade version (renamed)
dry_MA 1.1 is now called "outpost" - changes:
- _recoloured the whole map
_improved blendmaps again
_retextured the crystals again (as in dry's RE version)
_added a coloured cloudlayer + envlayer
_added numerous details like buildings, which are melted together with the rocks, a stranded spaceship, a landing platform, ...
Red Eclipse:
The map has more details and contains all necessary ents for RE. Weapon placement, playerstarts, gametype support - everything included, besides some other details like weathered teambuildings. The most fun I had while testplaying was in multiteam capture the flag.
size: big
:::updated:::
- changes since 1.0 :
_added a sunlight entity
_added numerous details: mines and caveentrances, a miningrobot, tiny crystals, wood, additional dunes of sand, ...
_changed textures for the crystals
_added turrets with rifles and grunt-actors for the onslaught mode
_improved the blendmap for the sand
Red Eclipse version