[map] Reflection Example 1.1

[map] Reflection Example 1.1

Postby Sniper-Goth » 02 Nov 2012, 22:06

A simple map that i made, that tries to simulate a floor reflection effect.
Any mode and using Arena mutator is good to play.

Changelog:

Version 1.1

_added actors for Onslaught (because who doesn't like to be chased by 12+ grunts with a sword at the same time?).
_maked some geometry a little taller for more reallistic style
Attachments
screenshot.0087.png
screenshot.0088.png
Screenshot 1
reflection1.1.rar
The files
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Last edited by Sniper-Goth on 03 Nov 2012, 02:31, edited 1 time in total.
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
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Re: [map] Reflecion example

Postby D.A.M.I.E.N. » 02 Nov 2012, 22:29

:) That is smart. Just suggestion, move the edges a bit higher so it will look more realistic. "Reflection" of the edges is now circa 2x bigger than the existing. And yeah, reflective alpha would be great together with other engine/editor improvements. Though you could simulate it just partially (I mean only for geometry), it looks indeed good as I supposed.
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