raiden {l Wrote}:"A simple solution, to let this work also in the higher areas, e.g. with jetpack would be another trigger entity."
Sniper-Goth {l Wrote}:This can be done by script like this: /worldalias on_trigger_1 [gravity 0]
But then you will need to set a normal gravity field too. /worldalias on_trigger_2 [gravity 50]
raiden {l Wrote}:Sniper-Goth {l Wrote}:This can be done by script like this: /worldalias on_trigger_1 [gravity 0]
But then you will need to set a normal gravity field too. /worldalias on_trigger_2 [gravity 50]
Interesting, I didn't know that. I'll try that later. If this should work I will use it, otherwise I continue with the new changes (many things are done already). Thanks for the hint.
Sniper-Goth {l Wrote}:raiden {l Wrote}:"A simple solution, to let this work also in the higher areas, e.g. with jetpack would be another trigger entity."
This can be done by script like this: /worldalias on_trigger_1 [gravity 0]
But then you will need to set a normal gravity field too. /worldalias on_trigger_2 [gravity 50]
TheLastProject {l Wrote}:Sniper-Goth {l Wrote}:raiden {l Wrote}:"A simple solution, to let this work also in the higher areas, e.g. with jetpack would be another trigger entity."
This can be done by script like this: /worldalias on_trigger_1 [gravity 0]
But then you will need to set a normal gravity field too. /worldalias on_trigger_2 [gravity 50]
Doesn't that change it for all players, though? I could be wrong, but I would expect this to affect all players.
qreeves {l Wrote}:Yeah, this won't work as of v1.4 as world vars like that are now server controlled. I'll have to look at adding a gravity entity for you.
Sniper-Goth {l Wrote}:Heh, i guess a spaceship battle map type with indoors (gravity 50) and outdoors (gravity 0) fights has litteraly exploded into space lol
quintux_v {l Wrote}:Sniper-Goth {l Wrote}:Heh, i guess a spaceship battle map type with indoors (gravity 50) and outdoors (gravity 0) fights has litteraly exploded into space lol
Did you ever play Greaserpirate's "Battle School" map?
raiden {l Wrote}:Yes, you are right and I understand you, but I still need some time, to mull over this. I'm also interested in working with real 3d material, to create my own skyboxes. But this will probably more a topic for later times. It would need too much time for me, to get familiar with blender at the moment. I worked with 3dmax in the past, but it has been a long time ago . Furthermore I don't know what I would like to have more: a skybox only around the map or real buildings ... mmh, I'm still not sure, let's see.
qreeves {l Wrote}:raiden {l Wrote}:Yes, you are right and I understand you, but I still need some time, to mull over this. I'm also interested in working with real 3d material, to create my own skyboxes. But this will probably more a topic for later times. It would need too much time for me, to get familiar with blender at the moment. I worked with 3dmax in the past, but it has been a long time ago . Furthermore I don't know what I would like to have more: a skybox only around the map or real buildings ... mmh, I'm still not sure, let's see.
I could probably write a function to create skyboxes in RE if it would help.
raiden, Quin, Sniper-Goth,qreeves {l Wrote}:I could probably write a function to create skyboxes in RE if it would help.
qreeves {l Wrote}:I could probably write a function to create skyboxes in RE if it would help.
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