wowie {l Wrote}:I think it would work well either way. The important thing is that it should be clear where playable and non-playable areas are. The ideas so far are arrows to show playable areas, and transparent barriers or (deadly) laser fences to show non-playable areas. I think the best solution would be to combine the two methods, to both indicate optimal parkour paths and indicate proper boundaries.
raiden {l Wrote}:I'm sorry for that. I had to proof myself that it is possible to realize that idea. Then I saw indeed, it's doable and works. I don't know how much you did already ballist1c. It's the fault of us both. We had to coordinate better.
However, it could be easier to take the 1.2 version, because to link all of these triggers and particles plus sound together is a hell of work. I had to link them apartly. It wasn't possible to link a grouped selection. When you imagine I rate the amount of triggers to around 80 and they had to be linked apartly with 10 entities (9 particles and the sound). So I had to fly around the map 800 times back and forth.
Thats why I whished we could have another boxed triggerent. In this case I had only 40 times of flys over the map and this would also be technically the much better soloution.
Ok, I stop the development of the map now for a while to give you the room...
Ulukai {l Wrote}:It's looking kick-ass! Very creative way to seal the map, I'm very much in favor of keeping it. Why does there have to be rain in the map? It looks beautiful the way it is...
Ulukai {l Wrote}:It's looking kick-ass! Very creative way to seal the map, I'm very much in favor of keeping it. Why does there have to be rain in the map? It looks beautiful the way it is...
ballist1c {l Wrote}:I have not used blendmaps before so it might be better for raiden to take a shot at it.
ballist1c {l Wrote}:... Only tweak would be to make it a little more transparent as I think it is a little too distracting, and make it go up MUCH higher, as it looks odd when the force field cuts off at the top. It would be better if the particles were in a sphere shape to better simulate a forcefield, but that is probably next to impossible...
ballist1c {l Wrote}:Hi raiden,
I am typing this from my phone, as my family and I have been evacuated to a nearby building because of Hurricane Sandy. I hope to release the update as soon as I realistically can as electricity is practically nonexistent ATM. See you soon
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