[Map] Level (beta)

[Map] Level (beta)

Postby DrachenComputer » 22 Sep 2012, 20:21

Hi Guys,

This is the Beta version of Level
(sorry: excuse my possible English errors)
This is the first version of the map Level. I have the feeling that these map can be great.

Please post improvements for versoin 1.1 of arenay, I like to improve it. Thx :) Or if you like to finish it with me. :)

level1.png
level4.png
level3.png
level2.png


Pls report errors! Thx!

Map by DrachenComputer 2012
Map name: level
Version: beta
For 4 to 16 Players
Typ: deathmatch, cft

Installation to Red Eclipse:
put all files to the following folder:
in Windows: Username\My Documents\My Games\Red Eclipse\maps
in Mac OS:/Users/<name>/Library/Application Support/redeclipse
in Linux: ~/.redeclipse

HAVE FUN WITHE IT!
by DC
Attachments
[Map] Level (beta).zip
(408.14 KiB) Downloaded 176 times
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
Visit DrachenComputer on facebook.
Image
User avatar
DrachenComputer
 
Posts: 98
Joined: 21 May 2012, 17:59
Location: Germany

Re: [Map] Level (beta)

Postby TristamK » 22 Sep 2012, 20:49

Your skill in map creating increased . This is good . And like i say before on server- this map look cool . I like it .
Sorry for my bad English. Sometimes i use google translator.
The official group of the Cube 2 Sauerbraten and Red Eclipse in vkontakte -> https://vk.com/cube_engine_news - VK support English too ;) . Also you can find all news about Cube 2\Red Eclipse in this group too
Topic with FULL information about Time-Trial . All maps , video , tutorials here . Also here you can see all best times on maps .
My youtube chanel
User avatar
TristamK
 
Posts: 274
Joined: 30 Oct 2011, 11:47
Location: Belorus

Re: [Map] Level (beta)

Postby greaserpirate » 23 Sep 2012, 00:09

Excellent. This is a lot like Duality, but with better gameplay: more parkour and cover, less cramped, and less camping. The Rocket is also satisfyingly hard to get. Maybe this could replace it? Although if it does, I'd still like to see the snow. That was Duality's real perk.

Friendship is Magic Voice Chat Mod
(Map) Trespass
(Map) Suspended
Find out more about >DOOM< here: www.redoomclan.tk
User avatar
greaserpirate
 
Posts: 350
Joined: 22 Jun 2011, 18:23

Re: [Map] Level (beta)

Postby DrachenComputer » 23 Sep 2012, 10:36

Thank you for your reply. Yeah a little bit like dutility. I think its good, that its hard to get the rocket because this will make dulls harder.
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
Visit DrachenComputer on facebook.
Image
User avatar
DrachenComputer
 
Posts: 98
Joined: 21 May 2012, 17:59
Location: Germany

Re: [Map] Level (beta)

Postby DrachenComputer » 30 Sep 2012, 17:43

Do you know some more improvements for 1.0?

These I all ready know:
+Better corners near both start platforms
+Better lights
+Better textures
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
Visit DrachenComputer on facebook.
Image
User avatar
DrachenComputer
 
Posts: 98
Joined: 21 May 2012, 17:59
Location: Germany

Re: [Map] Level (beta)

Postby 4rson » 30 Sep 2012, 20:21

I agree that this map shows a big improvement in your map design. The texturing follows a consistent theme and the lighting is nice. Overall it would make a nice alternative to dutility with more parkour opportunities, although you could try to make the layout a bit more different.

EDIT: Having played it a bit in DM against bots, it does feel quite different to dutility and less linear.
4rson
 
Posts: 97
Joined: 14 Aug 2011, 13:07

Re: [Map] Level (beta)

Postby Ulukai » 01 Oct 2012, 13:20

I like the map as well, it's nice and feels familiar because it looks like a revamped dutility indeed. The layout is better though, I think this plays better than dutility.

Some suggestions:
There is a lot of neon being used in a dark setting, which makes the contrast really high. A little bit too high imo, but it looks nice overall.
The skybox has been used in many RE space maps already. Maybe a brighter skybox could give your map a more unique look and it might make the neon lights less intrusive.
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Re: [Map] Level (beta)

Postby DrachenComputer » 03 Oct 2012, 17:33

thank you for your reply I will work on a better version.
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
Visit DrachenComputer on facebook.
Image
User avatar
DrachenComputer
 
Posts: 98
Joined: 21 May 2012, 17:59
Location: Germany

Who is online

Users browsing this forum: No registered users and 1 guest

cron