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Re: New map (work name:example) (pre-alpha) and texture pack

PostPosted: 18 Nov 2012, 20:19
by S.E.S
Update window textures.

Download:
NewWindowTexturesUpdatev1.zip
(354.99 KiB) Downloaded 140 times


Screenshots:
screenshot1.png

Re: New map (work name:example) (pre-alpha) and texture pack

PostPosted: 20 Nov 2012, 13:07
by Evropi
LOL, the keyboard looked pretty retro-cool. :)

Re: New map (work name:example) (pre-alpha) and texture pack

PostPosted: 20 Nov 2012, 14:41
by S.E.S
Evropi {l Wrote}:LOL, the keyboard looked pretty retro-cool. :)


Texture was originally made for a specific map. This is a modified version with different variations. As planned in map, there was to be a mix of styles - realistic and futuristic.

Something like this:
20121120161847.png


Creating a map is suspended because he did not have enough texture.

Maybe someone will be interested - here are some screenshots:
screenshot.0032.png

screenshot.0012.png

screenshot.0027.png

screenshot.0009.png

Re: New map (work name:example) (pre-alpha) and texture pack

PostPosted: 21 Nov 2012, 04:33
by greaserpirate
Whoa, that map looks awesome! Can you post a download link?

Re: New map (work name:example) (pre-alpha) and texture pack

PostPosted: 21 Nov 2012, 08:35
by S.E.S
greaserpirate {l Wrote}:Whoa, that map looks awesome! Can you post a download link?


In fact, this map looks pretty terrible. This is my first map under "cube engine". On this map, except one of the buildings,
almost nothing exist. This map contains a lot of unfinished textures or just their sketches.

I've seen quite a lot of maps for "cube engine" and I was struck by the sharp contrast in the level of detail and mapping of constructions / buildings outside and
inside. If outside / outdoors more or less sanity, inside everything was just awful - there is little detail level. texturing also
lame. In many maps inside buildings just terrible in proportions. Decided to experiment.

As it turned out, the matter in the absence of the required textures. If model can be make even in the "cube engine editor" at normal level. Then, if you try to
their texturized with improper textures - as a result, the model becomes shown in horror.

Incidentally, in this map do not have any mapmodels - it just "cube". Some of the "cube" models have to redo and bring to
sane level. Something has not been adapted or added to the map. There will need a very large number of textures to create items
environment.

Then, when I tried to combine, then what I got, with the available in "RE" elements of the environment textures, I realized that together they
can not be combined and looks nice. This is a good texture, reminiscent in style "warsow", but they look in ​​a slightly cartoon-style, that with a realistic style
does not fit. What led to the need to make his own version of a realistic-looking futuristic elements environment.

For example: I'm going to make a futuristic version of the keyboard options, but has not yet decided how it should look.

As for the map from the screenshots, that is, whether it makes sense to upload this?

Re: Map (work name:example) (pre-alpha) and texture packs

PostPosted: 28 Nov 2012, 13:24
by S.E.S
Updated. Tiles v7.

Download:
Tiles_v7.zip
Tiles v7 texture set archive
(3.75 MiB) Downloaded 124 times


Screenshots:
Tiles_v7.jpg