Water Textures

I think Cube2 water looks too busy most of the time. So I made some adjustments to the textures. The dudv map also wasn't seamless, so I fixed that as well.
Note that the dudv map distorts both the reflection and refraction, and the normalmap only seems to apply to the phong highlight as far as I can tell.



So to test it out, simply save a copy of the original textures and use these as replacement.
(path is [basefolder]/data/textures)
Note that the dudv map distorts both the reflection and refraction, and the normalmap only seems to apply to the phong highlight as far as I can tell.



So to test it out, simply save a copy of the original textures and use these as replacement.
(path is [basefolder]/data/textures)