[Map] Arenay (beta) with a new in-map concept

[Map] Arenay (beta) with a new in-map concept

Postby DrachenComputer » 03 Sep 2012, 19:10

Hi Guys,

This is the Beta version of Arenay
Arenay comes from the word arena
(sorry: excuse my possible English errors)
This is the first version of the map Arenay, a map with a new concept. The hole map based on a new in-map concept You fly and jump a lot. Someone called this chaos i called it Red Eclipse like. I have the feeling that these map can be great. I will re-texturing it and something more. If some one from the good editors interested in, send me an E-mail and we can finish it together. In the next month I have not enough time to finish it alone.
Please post improvements for versoin 1.1 of arenay, I like to improve it. Thx :) Or if you like to finish it with me. :)

a1.png
a2.png
a3.png
a4.png


Pls report errors! Thx!

Map by DrachenComputer 2012
Map name: arenay
Version: beta
For 16 to 32 Players
Typ: multi, deathmatch, cft

Installation to Red Eclipse:
put all files to the following folder:
in Windows: Username\My Documents\My Games\Red Eclipse\maps
in Mac OS:/Users/<name>/Library/Application Support/redeclipse
in Linux: ~/.redeclipse

HAVE FUN WITHE IT!
by DC
Attachments
arenay (beta).zip
Installation to Red Eclipse:
put all files to the following folder:
in Windows: Username\My Documents\My Games\Red Eclipse\maps
in Mac OS:/Users/<name>/Library/Application Support/redeclipse
in Linux: ~/.redeclipse
(786.24 KiB) Downloaded 239 times
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
Visit DrachenComputer on facebook.
Image
User avatar
DrachenComputer
 
Posts: 98
Joined: 21 May 2012, 17:59
Location: Germany

Re: [Map] Arenay (beta) with a new in-map concept

Postby Ulukai » 04 Sep 2012, 11:04

I haven't had time to test it yet, but seems like a unique idea to say the least :) Shooting when flying isn't always that easy, so I will have to try it before I can say whether I like it or not, but the layout is nice. You could improve the ground textures and have some variation. There are many decorations on the floors (for pickups?) which give it that chaotic and crowded look, imagine it with 16 players on the screen, that's just too much.

Once played, I will leave some more feedback here.
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Re: [Map] Arenay (beta) with a new in-map concept

Postby DrachenComputer » 04 Sep 2012, 18:49

Thank you for your replay I hope some one like to finish it with me. :)
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
Visit DrachenComputer on facebook.
Image
User avatar
DrachenComputer
 
Posts: 98
Joined: 21 May 2012, 17:59
Location: Germany

Re: [Map] Arenay (beta) with a new in-map concept

Postby Ulukai » 04 Sep 2012, 21:35

I have taken the time to playtest the map and have a mixed feeling about it. I do enjoy it because it is different en the part with the teleporter is really very good. But like I thought there are way too many decorations on the floor and too many pickups. This map doesn't need 16 players at all, I would remove half of the cruft on the floor and lower the numplayers to 6 or 8 max. And the scrolling textures on the jumpers need to go faster imo.

It is fun to play on, but could be improved with some tweaks.
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Re: [Map] Arenay (beta) with a new in-map concept

Postby DrachenComputer » 05 Sep 2012, 21:55

ok i will set down to 8 players and will improve the levels :) Its nice to you enjoy it. Yeah the map is a new concept :)
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
Visit DrachenComputer on facebook.
Image
User avatar
DrachenComputer
 
Posts: 98
Joined: 21 May 2012, 17:59
Location: Germany

Who is online

Users browsing this forum: No registered users and 1 guest

cron