Yes. It isn't in the edited version that I uploaded?Rabidbutton {l Wrote}:are you meaning that they should be where the staircases are and not on the ends of the bridge?
If you will let it like that, bots will not have many options for movements and they need that. I saw for instance just one or two paths in the one big passage.Rabidbutton {l Wrote}:also I will remember to make the waypoint's more detailed in the future but is that entirely necessary? when I tried it out it they seemed fine to me
D.A.M.I.E.N. {l Wrote}:If you will let it like that, bots will not have many options for movements and they need that. I saw for instance just one or two paths in the one big passage.
Thanks for correction.Rabidbutton {l Wrote}:D.A.M.I.E.N. {l Wrote}:If you will let it like that, bots will not have many options for movements and they need that. I saw for instance just one or two paths in the one big passage.
well when you put it like that
Good. The bases should be on these sides not just it was like that on the original "warground", but also because it fits, works and looks better I think.Rabidbutton {l Wrote}:I have actually got the svn version so it worked on that, if it is set up like that I think the bomber ball would need to be on the ground otherwise it might be too easy to score, I actually like the bases where I had them but that might just be a matter of preference
qreeves {l Wrote}:I've updated the file in the original post. Layout is basically how I want it, just needs more details and better texturing.
Ulukai {l Wrote}:I hope to release this weekend or next week.
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