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[Map] Keystone 2000

PostPosted: 17 Aug 2012, 19:41
by John_III
After having sustained significant damage amidst an orbital bombardment by space aliens, the EOD training facility codenamed "Keystone" underwent renovations to comply with local safety codes. The compromised structural integrity of the floor was remedied by removing the floor altogether.

Keystone 2000 is an experimental successor to Keystone. It has a modified structure, new lighting, and new texturing.

Note: You will need SVN to load the map.

Update: Now with waypoints. Bridge geometry has been fixed and clipped.

Keystone 2000.zip
(3.35 MiB) Downloaded 219 times

Re: [Map] Keystone_2000

PostPosted: 17 Aug 2012, 20:13
by Boognish
Win.

edit: Is this for SVN? I can't seem to load it.

Re: [Map] Keystone_2000

PostPosted: 17 Aug 2012, 20:22
by ballist1c
:O AWESOME!
downloading now.

Love the texturing!

Can we have more small good-looking duel maps from you, John? :)

Re: [Map] Keystone_2000

PostPosted: 17 Aug 2012, 20:23
by TristamK
Look great on screens . I post a few words about it in VK group and will try this map tomorrow .

Re: [Map] Keystone_2000

PostPosted: 17 Aug 2012, 20:31
by Fallen
Yeah ! That's keystone wich I wanted!

Re: [Map] Keystone_2000

PostPosted: 17 Aug 2012, 20:33
by Dratz-_C
John_III,
I'm glad you're improving keystone. I'll have to try this out sometime in between my schoolwork. Maybe this will make it into 1.3.
Cheers

Re: [Map] Keystone_2000

PostPosted: 17 Aug 2012, 22:16
by wowie
I wish I could map like this. Awesome work.

Re: [Map] Keystone_2000

PostPosted: 17 Aug 2012, 23:46
by 4rson
The lighting and details look great. A much needed update. One small problem I noticed was that the patterned metal walkways in the low central section seem to be missing a couple of cubes where you have repeated the pattern. I will get a screen-shot when I have more time.

Re: [Map] Keystone_2000

PostPosted: 19 Aug 2012, 06:09
by John_III
Thanks for the comments everyone. A small update is now available. Waypoints have been added and the bridge geometry has been fixed. I also clipped the gaps to prevent players from falling through in resize matches.

ballist1c {l Wrote}:Can we have more small good-looking duel maps from you, John? :)


It's on my to-do list. :p

Re: [Map] Keystone 2000

PostPosted: 23 Aug 2012, 09:18
by Ulukai
Wow, this is amazing. I had an update of Keystone planned as well, but this is really fantastic! I haven't played it yet, but the looks are great! Well done John_III.