EDIT: I was just experimenting with curved tubes and rainbow color effects when I realized that this could fit pretty well with the initial idea of relax: A playful, beginner-friendly trial map with a bright color theme and no deadly traps. So the following concept map is the successor in spirit. Thanks for considering the map for inclusion in the SVN repo.
Version changes
- {l Code}: {l Select All Code}
relax 1.0
- increased particle velocity and size
- moved some triggers with unexpected bounds
- texturecull/shrinkmap
relax s1.1
- added one trigger per particle entity, linked them in a 2-2 pattern
- relax.png updated as provided by Dratz-_C
relax s1 (sparkling edition)
- colorful sparks added, adjust them with the /maxparticles or /maxparticledistance variables
- fine tuning of entity positions and sound radii
relax r1.3
- last section redone
- minor fixes with lights
- sounds in vertical segments added
relax r1.2
- start point cannot be bypassed anymore
- added a coating of cubes with sky textures
relax r1.1
- removed the nonsense leftover player start, lights and alpha block
- moved the entire thing a bit to lower the mapsize
relax r1 (rainbow edition)
- started a new map with a rainbow lighting theme and a smooth topology composed of cylindrical and toroid segments
RElax.0.4:
- Some geometry changes: Obstacles and square layout
- New pushers, shortcut fixed
- Some more NPC-dialogue for instructions per section
RElax.0.3:
- Some changes to the geometry near the start
- Added some basic NPC-dialogue: Get instructions from Tutobot
RElax.0.2:
- Enlarged geometry by a factor of two
- Added basic lighting
- Added opaque edges for better visibility of the pathway