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[Map] Neodrive

PostPosted: 08 Aug 2012, 12:11
by TristamK
Neodrive

Map name : Neodrive
Map creator : Kirill [TristamK] Kolesnikov
Map version : r59
Date of start creating : 06/07/2012
Last ver. date : 29/07/2012
Links :
http://www.mediafire.com/?k51weer6n0ojfju
About map from author :
This map have a very compactly placed rooms (after typing /newmap i didn't increase map), nice particles and good gameplay (all can play here. For current configuration of map gameplay is better is this a possible). Also this a first map for time-trial where i use a lightfx . So i suggest you try it . ;)

Re: [Map] Neodrive

PostPosted: 08 Aug 2012, 14:57
by qreeves
Feedback:

Re: [Map] Neodrive

PostPosted: 09 Aug 2012, 09:11
by TristamK
UPDATE
Link :
http://www.mediafire.com/download.php?54xd3ut4y2tkc04
What i did :
-outside i place a sky texture
-teleport look better now . Maybe not much but better
-Size of the last checkpoint increased
-In some places curved cubes removed
-Platforms in middle remaded .(About screenshot - yes , this a possible to pass this part on it .)
-Place where player can struck changed
-Radius of sound entitys increased .
-Idk how did this particles better . i try to create illusion of "blowing smoke in fans" but it look like before .
-color of water changed 0x009900 -> 0x007700
-color of waterfall changed 0x00ff00 -> 0x00dd00 . That all i think .
interesting : when i change a color of particles to 0x00c7c8 (then i change color of water too) me and other ppls get a big fps drops ...

upd : hm . i find some things to fix...

Re: [Map] Neodrive

PostPosted: 09 Aug 2012, 10:16
by TristamK
http://www.mediafire.com/?wa1q89qmzx1sosi

upd 2

sounds on lamps and fans changed
added effect to teleport
typo in obitwater fixed

Re: [Map] Neodrive

PostPosted: 09 Aug 2012, 12:06
by TristamK
Last update i think

http://www.mediafire.com/?2atp0ctonyz92p3

some sound fixes

Re: [Map] Neodrive

PostPosted: 09 Aug 2012, 18:36
by D.A.M.I.E.N.
After the corrections, this map seems good even for new players who just learn how to use double jump and wallrun. It's well playable. Maybe just the water color and color of effects on waterfall could be different in my opinion.

Re: [Map] Neodrive

PostPosted: 09 Aug 2012, 22:20
by quintux_v
D.A.M.I.E.N. {l Wrote}:This map seems good even for new players who just learn how to use double jump and wallrun. It's well playable. Maybe just the water color and color of effects on waterfall could be different in my opinion.


+1, I'm quite the noob when it comes to the parkour stuff, I love it but I'm not used to it.

Re: [Map] Neodrive

PostPosted: 09 Dec 2013, 10:43
by TristamK
I found small error on my map :shock:
I didn't find a good place where i can post it, so it posted here

Re: [Map] Neodrive

PostPosted: 09 Dec 2013, 10:51
by Ulukai
Is this new version based on the one in SVN? If yes, we can update the map for you.

Re: [Map] Neodrive

PostPosted: 09 Dec 2013, 11:08
by TristamK
Ulukai {l Wrote}:Is this new version based on the one in SVN? If yes, we can update the map for you.

I checked the SVN and since the release this map didn't update yet
So yes, this changes based on the latest version of map.